On Tue, 2016-11-22 at 23:53 +0200, Plamena Manolova wrote: > This extension allows the fragment shader to control whether values > in > gl_SampleMaskIn[] reflect the coverage after application of the early > depth and stencil tests. > > Signed-off-by: Plamena Manolova <plamena.manol...@intel.com> > --- > src/compiler/glsl/ast.h | 5 +++++ > src/compiler/glsl/ast_to_hir.cpp | 5 +++++ > src/compiler/glsl/ast_type.cpp | 8 +++++++- > src/compiler/glsl/glsl_parser.yy | 11 +++++++++++ > src/compiler/glsl/glsl_parser_extras.cpp | 4 ++++ > src/compiler/glsl/glsl_parser_extras.h | 4 ++++ > src/compiler/glsl/linker.cpp | 4 ++++ > src/compiler/shader_info.h | 1 + > src/mesa/main/extensions_table.h | 1 + > src/mesa/main/mtypes.h | 2 ++ > src/mesa/main/shaderapi.c | 1 + > 11 files changed, 45 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h > index 55f9a6c..ad19493 100644 > --- a/src/compiler/glsl/ast.h > +++ b/src/compiler/glsl/ast.h > @@ -606,6 +606,11 @@ struct ast_type_qualifier { > /** \{ */ > unsigned blend_support:1; /**< Are there any blend_support_ > qualifiers */ > /** \} */ > + > + /** > + * Flag set if GL_ARB_post_depth_coverage layout qualifier > is used. > + */ > + unsigned post_depth_coverage:1; > } > /** \brief Set of flags, accessed by name. */ > q; > diff --git a/src/compiler/glsl/ast_to_hir.cpp > b/src/compiler/glsl/ast_to_hir.cpp > index 9b8678c..c31da86 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -3632,6 +3632,11 @@ apply_layout_qualifier_to_variable(const > struct ast_type_qualifier *qual, > _mesa_glsl_error(loc, state, "early_fragment_tests layout > qualifier only " > "valid in fragment shader input layout > declaration."); > } > + > + if (qual->flags.q.post_depth_coverage) { > + _mesa_glsl_error(loc, state, "post_depth_coverage layout > qualifier only " > + "valid in fragment shader input layout > declaration."); > + } > } > > static void > diff --git a/src/compiler/glsl/ast_type.cpp > b/src/compiler/glsl/ast_type.cpp > index 2856f18..1905721 100644 > --- a/src/compiler/glsl/ast_type.cpp > +++ b/src/compiler/glsl/ast_type.cpp > @@ -489,6 +489,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE > *loc, > break; > case MESA_SHADER_FRAGMENT: > valid_in_mask.flags.q.early_fragment_tests = 1; > + valid_in_mask.flags.q.post_depth_coverage = 1; > break; > case MESA_SHADER_COMPUTE: > create_cs_ast |= > @@ -540,6 +541,10 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE > *loc, > state->fs_early_fragment_tests = true; > } > > + if (q.flags.q.post_depth_coverage) { > + state->fs_post_depth_coverage = true; > + } > + > if (this->flags.q.vertex_spacing) { > if (q.flags.q.vertex_spacing && > this->vertex_spacing != q.vertex_spacing) { > @@ -671,7 +676,8 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, > bad.flags.q.point_mode ? " point_mode" : "", > bad.flags.q.vertices ? " vertices" : "", > bad.flags.q.subroutine ? " subroutine" : "", > - bad.flags.q.subroutine_def ? " subroutine_def" : > ""); > + bad.flags.q.subroutine_def ? " subroutine_def" : > "", > + bad.flags.q.post_depth_coverage ? " > post_depth_coverage" : ""); > return false; > } > > diff --git a/src/compiler/glsl/glsl_parser.yy > b/src/compiler/glsl/glsl_parser.yy > index a48dc68..a53f476 100644 > --- a/src/compiler/glsl/glsl_parser.yy > +++ b/src/compiler/glsl/glsl_parser.yy > @@ -1373,6 +1373,17 @@ layout_qualifier_id: > > $$.flags.q.early_fragment_tests = 1; > } > + > + if (!$$.flags.i && > + match_layout_qualifier($1, "post_depth_coverage", > state) == 0) { > + if (state->stage != MESA_SHADER_FRAGMENT) { > + _mesa_glsl_error(& @1, state, > + "post_depth_coverage layout > qualifier only " > + "valid in fragment shaders"); > + } > + > + $$.flags.q.post_depth_coverage = 1; > + } > } > > /* Layout qualifiers for tessellation evaluation shaders. */ > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp > b/src/compiler/glsl/glsl_parser_extras.cpp > index 85a2e94..bc252a0 100644 > --- a/src/compiler/glsl/glsl_parser_extras.cpp > +++ b/src/compiler/glsl/glsl_parser_extras.cpp > @@ -295,6 +295,7 @@ > _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context > *_ctx, > this->in_qualifier = new(this) ast_type_qualifier(); > this->out_qualifier = new(this) ast_type_qualifier(); > this->fs_early_fragment_tests = false; > + this->fs_post_depth_coverage = false; > this->fs_blend_support = 0; > memset(this->atomic_counter_offsets, 0, > sizeof(this->atomic_counter_offsets)); > @@ -608,6 +609,7 @@ static const _mesa_glsl_extension > _mesa_glsl_supported_extensions[] = { > EXT(ARB_fragment_layer_viewport), > EXT(ARB_gpu_shader5), > EXT(ARB_gpu_shader_fp64), > + EXT(ARB_post_depth_coverage), > EXT(ARB_sample_shading), > EXT(ARB_separate_shader_objects), > EXT(ARB_shader_atomic_counter_ops), > @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader > *shader, > assert(!state->fs_pixel_center_integer); > assert(!state->fs_origin_upper_left); > assert(!state->fs_early_fragment_tests); > + assert(!state->fs_post_depth_coverage); > } > > for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) { > @@ -1812,6 +1815,7 @@ set_shader_inout_layout(struct gl_shader > *shader, > shader->info.ARB_fragment_coord_conventions_enable = > state->ARB_fragment_coord_conventions_enable; > shader->info.EarlyFragmentTests = state- > >fs_early_fragment_tests; > + shader->info.PostDepthCoverage = state- > >fs_post_depth_coverage; > shader->info.BlendSupport = state->fs_blend_support; > break; > > diff --git a/src/compiler/glsl/glsl_parser_extras.h > b/src/compiler/glsl/glsl_parser_extras.h > index d757c1d..4277d43 100644 > --- a/src/compiler/glsl/glsl_parser_extras.h > +++ b/src/compiler/glsl/glsl_parser_extras.h > @@ -610,6 +610,8 @@ struct _mesa_glsl_parse_state { > bool ARB_gpu_shader5_warn; > bool ARB_gpu_shader_fp64_enable; > bool ARB_gpu_shader_fp64_warn; > + bool ARB_post_depth_coverage_enable; > + bool ARB_post_depth_coverage_warn; > bool ARB_sample_shading_enable; > bool ARB_sample_shading_warn; > bool ARB_separate_shader_objects_enable; > @@ -786,6 +788,8 @@ struct _mesa_glsl_parse_state { > > bool fs_early_fragment_tests; > > + bool fs_post_depth_coverage; > + > unsigned fs_blend_support; > > /** > diff --git a/src/compiler/glsl/linker.cpp > b/src/compiler/glsl/linker.cpp > index 1a00a90..d127d0c 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -1887,6 +1887,10 @@ link_fs_inout_layout_qualifiers(struct > gl_shader_program *prog, > > linked_shader->info.EarlyFragmentTests |= > shader->info.EarlyFragmentTests; > + > + linked_shader->info.PostDepthCoverage |= > + shader->info.PostDepthCoverage; > +
You should be able to just set this directly in shader_info after recent changes. For example: linked_shader->Program->info.fs.post_depth_coverage |= shader->info.PostDepthCoverage; > linked_shader->info.BlendSupport |= shader->info.BlendSupport; > } > } > diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h > index 7ea5d9c..b2830e0 100644 > --- a/src/compiler/shader_info.h > +++ b/src/compiler/shader_info.h > @@ -116,6 +116,7 @@ typedef struct shader_info { > * ARB_shader_image_load_store. > */ > bool early_fragment_tests; > + bool post_depth_coverage; > > /** gl_FragDepth layout for ARB_conservative_depth. */ > enum gl_frag_depth_layout depth_layout; > diff --git a/src/mesa/main/extensions_table.h > b/src/mesa/main/extensions_table.h > index d3ec551..f2d3a5b 100644 > --- a/src/mesa/main/extensions_table.h > +++ b/src/mesa/main/extensions_table.h > @@ -93,6 +93,7 @@ EXT(ARB_pipeline_statistics_query , > ARB_pipeline_statistics_query > EXT(ARB_pixel_buffer_object , > EXT_pixel_buffer_object , GLL, GLC, x , x , 2004) > EXT(ARB_point_parameters , > EXT_point_parameters , GLL, x , x , x , 1997) > EXT(ARB_point_sprite , > ARB_point_sprite , GLL, GLC, x , x , 2003) > +EXT(ARB_post_depth_coverage , > ARB_post_depth_coverage , x , 32, x , x, 2015) > EXT(ARB_program_interface_query , > dummy_true , GLL, GLC, x , x , 2012) > EXT(ARB_provoking_vertex , > EXT_provoking_vertex , GLL, GLC, x , x , 2009) > EXT(ARB_query_buffer_object , > ARB_query_buffer_object , GLL, GLC, x , x , 2013) > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 26b1965..9d50304 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2174,6 +2174,7 @@ struct gl_shader_info > { > bool uses_gl_fragcoord; > bool redeclares_gl_fragcoord; > + bool PostDepthCoverage; > bool ARB_fragment_coord_conventions_enable; > > /** > @@ -3815,6 +3816,7 @@ struct gl_extensions > GLboolean ARB_occlusion_query2; > GLboolean ARB_pipeline_statistics_query; > GLboolean ARB_point_sprite; > + GLboolean ARB_post_depth_coverage; > GLboolean ARB_query_buffer_object; > GLboolean ARB_robust_buffer_access_behavior; > GLboolean ARB_sample_shading; > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 83ee0d4..33e4334 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct > gl_shader_program *src, > case MESA_SHADER_FRAGMENT: { > dst->info.fs.depth_layout = src->FragDepthLayout; > dst->info.fs.early_fragment_tests = dst_sh- > >info.EarlyFragmentTests; > + dst->info.fs.post_depth_coverage = dst_sh- > >info.PostDepthCoverage; You won't need this is you follow my suggestion above. > break; > } > case MESA_SHADER_COMPUTE: { _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev