On Wed, Nov 30, 2016 at 2:53 PM, Plamena Manolova <plamena.manol...@intel.com> wrote: > This extension allows the fragment shader to control whether values in > gl_SampleMaskIn[] reflect the coverage after application of the early > depth and stencil tests. > > Signed-off-by: Plamena Manolova <plamena.manol...@intel.com> > --- > src/compiler/glsl/ast.h | 5 +++++ > src/compiler/glsl/ast_to_hir.cpp | 5 +++++ > src/compiler/glsl/ast_type.cpp | 9 ++++++++- > src/compiler/glsl/glsl_parser.yy | 18 ++++++++++++++++++ > src/compiler/glsl/glsl_parser_extras.cpp | 4 ++++ > src/compiler/glsl/glsl_parser_extras.h | 4 ++++ > src/compiler/glsl/linker.cpp | 4 ++++ > src/compiler/shader_info.h | 1 + > src/mesa/main/extensions_table.h | 1 + > src/mesa/main/mtypes.h | 2 ++ > src/mesa/main/shaderapi.c | 1 + > 11 files changed, 53 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h > index afe91ea..df3a744 100644 > --- a/src/compiler/glsl/ast.h > +++ b/src/compiler/glsl/ast.h > @@ -605,6 +605,11 @@ struct ast_type_qualifier { > /** \{ */ > unsigned blend_support:1; /**< Are there any blend_support_ > qualifiers */ > /** \} */ > + > + /** > + * Flag set if GL_ARB_post_depth_coverage layout qualifier is used. > + */ > + unsigned post_depth_coverage:1; > } > /** \brief Set of flags, accessed by name. */ > q; > diff --git a/src/compiler/glsl/ast_to_hir.cpp > b/src/compiler/glsl/ast_to_hir.cpp > index c2ce389..2434ce5 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -3632,6 +3632,11 @@ apply_layout_qualifier_to_variable(const struct > ast_type_qualifier *qual, > _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier > only " > "valid in fragment shader input layout declaration."); > } > + > + if (qual->flags.q.post_depth_coverage) { > + _mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier > only " > + "valid in fragment shader input layout declaration."); > + } > } > > static void > diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp > index 3431e24..aa1ae7e 100644 > --- a/src/compiler/glsl/ast_type.cpp > +++ b/src/compiler/glsl/ast_type.cpp > @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc, > break; > case MESA_SHADER_FRAGMENT: > valid_in_mask.flags.q.early_fragment_tests = 1; > + valid_in_mask.flags.q.post_depth_coverage = 1; > break; > case MESA_SHADER_COMPUTE: > valid_in_mask.flags.q.local_size = 7; > @@ -633,6 +634,11 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc, > state->in_qualifier->flags.q.early_fragment_tests = false; > } > > + if (state->in_qualifier->flags.q.post_depth_coverage) { > + state->fs_post_depth_coverage = true; > + state->in_qualifier->flags.q.post_depth_coverage = false; > + } > + > /* We allow the creation of multiple cs_input_layout nodes. Coherence > among > * all existing nodes is checked later, when the AST node is transformed > * into HIR. > @@ -761,7 +767,8 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, > bad.flags.q.point_mode ? " point_mode" : "", > bad.flags.q.vertices ? " vertices" : "", > bad.flags.q.subroutine ? " subroutine" : "", > - bad.flags.q.subroutine_def ? " subroutine_def" : ""); > + bad.flags.q.subroutine_def ? " subroutine_def" : "", > + bad.flags.q.post_depth_coverage ? " post_depth_coverage" > : ""); > return false; > } > > diff --git a/src/compiler/glsl/glsl_parser.yy > b/src/compiler/glsl/glsl_parser.yy > index 0c3781c..09b7e79 100644 > --- a/src/compiler/glsl/glsl_parser.yy > +++ b/src/compiler/glsl/glsl_parser.yy > @@ -1392,6 +1392,24 @@ layout_qualifier_id: > > $$.flags.q.early_fragment_tests = 1; > } > + > + if (!$$.flags.i && > + match_layout_qualifier($1, "post_depth_coverage", state) == 0) { > + if (state->stage != MESA_SHADER_FRAGMENT) { > + _mesa_glsl_error(& @1, state, > + "post_depth_coverage layout qualifier only " > + "valid in fragment shaders"); > + } > + > + if (state->ARB_post_depth_coverage_enable) { > + $$.flags.q.post_depth_coverage = 1; > + } else { > + _mesa_glsl_error(& @1, state, > + "post_depth_coverage layout qualifier > present, " > + "but the GL_ARB_post_depth_coverage > extension " > + "is not enabled."); > + } > + } > } > > /* Layout qualifiers for tessellation evaluation shaders. */ > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp > b/src/compiler/glsl/glsl_parser_extras.cpp > index 1e0298e..d1fc98d 100644 > --- a/src/compiler/glsl/glsl_parser_extras.cpp > +++ b/src/compiler/glsl/glsl_parser_extras.cpp > @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct > gl_context *_ctx, > this->in_qualifier = new(this) ast_type_qualifier(); > this->out_qualifier = new(this) ast_type_qualifier(); > this->fs_early_fragment_tests = false; > + this->fs_post_depth_coverage = false; > this->fs_blend_support = 0; > memset(this->atomic_counter_offsets, 0, > sizeof(this->atomic_counter_offsets)); > @@ -606,6 +607,7 @@ static const _mesa_glsl_extension > _mesa_glsl_supported_extensions[] = { > EXT(ARB_fragment_layer_viewport), > EXT(ARB_gpu_shader5), > EXT(ARB_gpu_shader_fp64), > + EXT(ARB_post_depth_coverage), > EXT(ARB_sample_shading), > EXT(ARB_separate_shader_objects), > EXT(ARB_shader_atomic_counter_ops), > @@ -1690,6 +1692,7 @@ set_shader_inout_layout(struct gl_shader *shader, > assert(!state->fs_pixel_center_integer); > assert(!state->fs_origin_upper_left); > assert(!state->fs_early_fragment_tests); > + assert(!state->fs_post_depth_coverage); > } > > for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) { > @@ -1810,6 +1813,7 @@ set_shader_inout_layout(struct gl_shader *shader, > shader->info.ARB_fragment_coord_conventions_enable = > state->ARB_fragment_coord_conventions_enable; > shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; > + shader->info.PostDepthCoverage = state->fs_post_depth_coverage; > shader->info.BlendSupport = state->fs_blend_support; > break; > > diff --git a/src/compiler/glsl/glsl_parser_extras.h > b/src/compiler/glsl/glsl_parser_extras.h > index d757c1d..4277d43 100644 > --- a/src/compiler/glsl/glsl_parser_extras.h > +++ b/src/compiler/glsl/glsl_parser_extras.h > @@ -610,6 +610,8 @@ struct _mesa_glsl_parse_state { > bool ARB_gpu_shader5_warn; > bool ARB_gpu_shader_fp64_enable; > bool ARB_gpu_shader_fp64_warn; > + bool ARB_post_depth_coverage_enable; > + bool ARB_post_depth_coverage_warn; > bool ARB_sample_shading_enable; > bool ARB_sample_shading_warn; > bool ARB_separate_shader_objects_enable; > @@ -786,6 +788,8 @@ struct _mesa_glsl_parse_state { > > bool fs_early_fragment_tests; > > + bool fs_post_depth_coverage; > + > unsigned fs_blend_support; > > /** > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 764938b..39c5e07 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -1887,6 +1887,10 @@ link_fs_inout_layout_qualifiers(struct > gl_shader_program *prog, > > linked_shader->info.EarlyFragmentTests |= > shader->info.EarlyFragmentTests; > + > + linked_shader->info.PostDepthCoverage |= > + shader->info.PostDepthCoverage; > + > linked_shader->info.BlendSupport |= shader->info.BlendSupport; > } > } > diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h > index 7ea5d9c..b2830e0 100644 > --- a/src/compiler/shader_info.h > +++ b/src/compiler/shader_info.h > @@ -116,6 +116,7 @@ typedef struct shader_info { > * ARB_shader_image_load_store. > */ > bool early_fragment_tests; > + bool post_depth_coverage; > > /** gl_FragDepth layout for ARB_conservative_depth. */ > enum gl_frag_depth_layout depth_layout; > diff --git a/src/mesa/main/extensions_table.h > b/src/mesa/main/extensions_table.h > index d3ec551..f2d3a5b 100644 > --- a/src/mesa/main/extensions_table.h > +++ b/src/mesa/main/extensions_table.h > @@ -93,6 +93,7 @@ EXT(ARB_pipeline_statistics_query , > ARB_pipeline_statistics_query > EXT(ARB_pixel_buffer_object , EXT_pixel_buffer_object > , GLL, GLC, x , x , 2004) > EXT(ARB_point_parameters , EXT_point_parameters > , GLL, x , x , x , 1997) > EXT(ARB_point_sprite , ARB_point_sprite > , GLL, GLC, x , x , 2003) > +EXT(ARB_post_depth_coverage , ARB_post_depth_coverage > , x , 32, x , x, 2015)
I may be the one who told you to stick a 32 in there, but I'm actually reconsidering this a bit. While this should only be exposed on implementations that provide GL 3.2+, such implementations may process "#version 140" shaders (GL 3.1). And such frag shaders will have access to ARB_gpu_shader5 (if supported), including gl_SampleMaskIn. So I think it makes sense to also allow this ext in such shaders. Long story short, make it say "GLC" instead of "32". With that, you can have a Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu> > EXT(ARB_program_interface_query , dummy_true > , GLL, GLC, x , x , 2012) > EXT(ARB_provoking_vertex , EXT_provoking_vertex > , GLL, GLC, x , x , 2009) > EXT(ARB_query_buffer_object , ARB_query_buffer_object > , GLL, GLC, x , x , 2013) > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 250877d..dfa9a78 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2174,6 +2174,7 @@ struct gl_shader_info > { > bool uses_gl_fragcoord; > bool redeclares_gl_fragcoord; > + bool PostDepthCoverage; > bool ARB_fragment_coord_conventions_enable; > > /** > @@ -3818,6 +3819,7 @@ struct gl_extensions > GLboolean ARB_occlusion_query2; > GLboolean ARB_pipeline_statistics_query; > GLboolean ARB_point_sprite; > + GLboolean ARB_post_depth_coverage; > GLboolean ARB_query_buffer_object; > GLboolean ARB_robust_buffer_access_behavior; > GLboolean ARB_sample_shading; > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 83ee0d4..33e4334 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct > gl_shader_program *src, > case MESA_SHADER_FRAGMENT: { > dst->info.fs.depth_layout = src->FragDepthLayout; > dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests; > + dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage; > break; > } > case MESA_SHADER_COMPUTE: { > -- > 2.7.4 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev