We now get eventhing we need directly from gl_program so there is no need for this. --- src/mesa/drivers/dri/i965/brw_cs.c | 5 ++--- src/mesa/drivers/dri/i965/brw_gs.c | 6 ++---- src/mesa/drivers/dri/i965/brw_shader.cpp | 5 ----- src/mesa/drivers/dri/i965/brw_shader.h | 1 - src/mesa/drivers/dri/i965/brw_tcs.c | 2 +- src/mesa/drivers/dri/i965/brw_tes.c | 2 +- src/mesa/drivers/dri/i965/brw_vs.c | 2 +- src/mesa/drivers/dri/i965/brw_wm.c | 6 ++---- 8 files changed, 9 insertions(+), 20 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c index f220846..8658406 100644 --- a/src/mesa/drivers/dri/i965/brw_cs.c +++ b/src/mesa/drivers/dri/i965/brw_cs.c @@ -36,7 +36,6 @@ static void assign_cs_binding_table_offsets(const struct gen_device_info *devinfo, - const struct gl_shader_program *shader_prog, const struct gl_program *prog, struct brw_cs_prog_data *prog_data) { @@ -47,7 +46,7 @@ assign_cs_binding_table_offsets(const struct gen_device_info *devinfo, next_binding_table_offset++; brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE, devinfo, - shader_prog, prog, &prog_data->base, + prog, &prog_data->base, next_binding_table_offset); } @@ -81,7 +80,7 @@ brw_codegen_cs_prog(struct brw_context *brw, prog_data.base.total_shared = cp->program.info.cs.shared_size; } - assign_cs_binding_table_offsets(devinfo, prog, &cp->program, &prog_data); + assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data); /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 29b56da..91884db 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -74,7 +74,6 @@ brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog, static void assign_gs_binding_table_offsets(const struct gen_device_info *devinfo, - const struct gl_shader_program *shader_prog, const struct gl_program *prog, struct brw_gs_prog_data *prog_data) { @@ -84,8 +83,7 @@ assign_gs_binding_table_offsets(const struct gen_device_info *devinfo, uint32_t reserved = devinfo->gen == 6 ? BRW_MAX_SOL_BINDINGS : 0; brw_assign_common_binding_table_offsets(MESA_SHADER_GEOMETRY, devinfo, - shader_prog, prog, - &prog_data->base.base, + prog, &prog_data->base.base, reserved); } @@ -104,7 +102,7 @@ brw_codegen_gs_prog(struct brw_context *brw, memset(&prog_data, 0, sizeof(prog_data)); - assign_gs_binding_table_offsets(devinfo, prog, &gp->program, &prog_data); + assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data); /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 58bf541..ca4a91b 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -1178,17 +1178,12 @@ backend_shader::calculate_cfg() uint32_t brw_assign_common_binding_table_offsets(gl_shader_stage stage, const struct gen_device_info *devinfo, - const struct gl_shader_program *shader_prog, const struct gl_program *prog, struct brw_stage_prog_data *stage_prog_data, uint32_t next_binding_table_offset) { - const struct gl_linked_shader *shader = NULL; int num_textures = util_last_bit(prog->SamplersUsed); - if (shader_prog) - shader = shader_prog->_LinkedShaders[stage]; - stage_prog_data->binding_table.texture_start = next_binding_table_offset; next_binding_table_offset += num_textures; diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index 12113b9..4ea517b 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -256,7 +256,6 @@ struct brw_gs_compile uint32_t brw_assign_common_binding_table_offsets(gl_shader_stage stage, const struct gen_device_info *devinfo, - const struct gl_shader_program *shader_prog, const struct gl_program *prog, struct brw_stage_prog_data *stage_prog_data, uint32_t next_binding_table_offset); diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index fcc0653..1c1e349 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -211,7 +211,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, if (tcp) { brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_CTRL, devinfo, - shader_prog, &tcp->program, + &tcp->program, &prog_data.base.base, 0); prog_data.base.base.image_param = diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c index e03a373..901d1a1 100644 --- a/src/mesa/drivers/dri/i965/brw_tes.c +++ b/src/mesa/drivers/dri/i965/brw_tes.c @@ -92,7 +92,7 @@ brw_codegen_tes_prog(struct brw_context *brw, memset(&prog_data, 0, sizeof(prog_data)); brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_EVAL, devinfo, - shader_prog, &tep->program, + &tep->program, &prog_data.base.base, 0); switch (tep->program.info.tes.spacing) { diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 6637d5c..2dfa772 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -161,7 +161,7 @@ brw_codegen_vs_prog(struct brw_context *brw, mem_ctx = ralloc_context(NULL); - brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo, prog, + brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo, &vp->program, &prog_data.base.base, 0); diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index c6aa1a4..aa2661d 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -43,7 +43,6 @@ static void assign_fs_binding_table_offsets(const struct gen_device_info *devinfo, - const struct gl_shader_program *shader_prog, const struct gl_program *prog, const struct brw_wm_prog_key *key, struct brw_wm_prog_data *prog_data) @@ -58,7 +57,7 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo, next_binding_table_offset = brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo, - shader_prog, prog, &prog_data->base, + prog, &prog_data->base, next_binding_table_offset); if (prog->nir->info->outputs_read && !key->coherent_fb_fetch) { @@ -156,8 +155,7 @@ brw_codegen_wm_prog(struct brw_context *brw, if (!prog) prog_data.base.use_alt_mode = true; - assign_fs_binding_table_offsets(devinfo, prog, &fp->program, key, - &prog_data); + assign_fs_binding_table_offsets(devinfo, &fp->program, key, &prog_data); /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev