This removes another dependency on gl_shader_program from the codegen functions, this will help allow us to use gl_program for the CurrentProgram array rather than gl_shader_program. --- src/mesa/drivers/dri/i965/brw_gs.c | 2 +- src/mesa/drivers/dri/i965/brw_vs.c | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 9eebd32..29b56da 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -134,7 +134,7 @@ brw_codegen_gs_prog(struct brw_context *brw, brw_compute_vue_map(devinfo, &prog_data.base.vue_map, outputs_written, - prog->SeparateShader); + gp->program.info.separate_shader); int st_index = -1; if (INTEL_DEBUG & DEBUG_SHADER_TIME) diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 7cea30c..6637d5c 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -205,11 +205,11 @@ brw_codegen_vs_prog(struct brw_context *brw, prog_data.inputs_read |= VERT_BIT_EDGEFLAG; } - brw_compute_vue_map(devinfo, - &prog_data.base.vue_map, outputs_written, - prog ? prog->SeparateShader || - prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] - : false); + bool is_tes_linked = + vp->program.sh.data->linked_stages & 1 << MESA_SHADER_TESS_EVAL; + brw_compute_vue_map(devinfo, &prog_data.base.vue_map, outputs_written, + prog ? vp->program.info.separate_shader || + is_tes_linked : false); if (0) { _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev