On 11 November 2016 at 00:45, Timothy Arceri <timothy.arc...@collabora.com> wrote: > It's common for games to compile 2000 programs or more so at > > 32bits x 2000 programs x 22 fields x 2 (at least) stages > > This should give us something like 352 kilobytes in savings. > --- At first I was going to say "sed job", only to notice that you've been in a few places fixing indentation/wrapping. Now that's some dedication !
> - prog->Instructions = NULL; > - prog->NumInstructions = 0; > - > prog->SamplersUsed = shader->active_samplers; > prog->ShadowSamplers = shader->shadow_samplers; > prog->ExternalSamplersUsed = gl_external_samplers(shader); > diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > index a4679e5..7a4ee36 100644 > --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > @@ -6501,9 +6501,6 @@ get_mesa_program_tgsi(struct gl_context *ctx, > _mesa_log("\n\n"); > } > > - prog->Instructions = NULL; > - prog->NumInstructions = 0; > - Skimmed through all the NewProgram callback implementations and to check that those two are safe. Can you please mention that in the commit summary and/or leave it as separate fix ? Regardless of the route taken here and previous patch (but with LocalParams hunk properly handled here), with first 9 are Reviewed-by: Emil Velikov <emil.veli...@collabora.com> Mildly related: why does i965 (brw_link.cpp) use ctx->Driver.NewProgram instead of exporting brwNewProgram and using it directly ? Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev