Acked-by: Edward O'Callaghan <funfunc...@folklore1984.net> On 11/16/2016 09:27 PM, Nicolai Hähnle wrote: > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > --- > src/gallium/auxiliary/util/u_simple_shaders.c | 5 +++-- > 1 file changed, 3 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c > b/src/gallium/auxiliary/util/u_simple_shaders.c > index b46ec58..8be31be 100644 > --- a/src/gallium/auxiliary/util/u_simple_shaders.c > +++ b/src/gallium/auxiliary/util/u_simple_shaders.c > @@ -34,20 +34,21 @@ > Marek Olšák > */ > > > #include "pipe/p_context.h" > #include "pipe/p_shader_tokens.h" > #include "pipe/p_state.h" > #include "util/u_simple_shaders.h" > #include "util/u_debug.h" > #include "util/u_memory.h" > +#include "util/u_string.h" > #include "tgsi/tgsi_dump.h" > #include "tgsi/tgsi_strings.h" > #include "tgsi/tgsi_ureg.h" > #include "tgsi/tgsi_text.h" > #include <stdio.h> /* include last */ > > > > /** > * Make simple vertex pass-through shader. > @@ -588,22 +589,22 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, > "END\n"; > > const char *type = tgsi_texture_names[tgsi_tex]; > char text[sizeof(shader_templ)+100]; > struct tgsi_token tokens[1000]; > struct pipe_shader_state state; > > assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA || > tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); > > - snprintf(text, sizeof(text), shader_templ, type, samp_type, > - output_semantic, conversion_decl, type, conversion, output_mask); > + util_snprintf(text, sizeof(text), shader_templ, type, samp_type, > + output_semantic, conversion_decl, type, conversion, > output_mask); > > if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) { > puts(text); > assert(0); > return NULL; > } > pipe_shader_state_from_tgsi(&state, tokens); > #if 0 > tgsi_dump(state.tokens, 0); > #endif >
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