From: Nicolai Hähnle <nicolai.haeh...@amd.com> --- src/gallium/auxiliary/util/u_simple_shaders.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index b46ec58..8be31be 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -34,20 +34,21 @@ Marek Olšák */ #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "util/u_simple_shaders.h" #include "util/u_debug.h" #include "util/u_memory.h" +#include "util/u_string.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_strings.h" #include "tgsi/tgsi_ureg.h" #include "tgsi/tgsi_text.h" #include <stdio.h> /* include last */ /** * Make simple vertex pass-through shader. @@ -588,22 +589,22 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, "END\n"; const char *type = tgsi_texture_names[tgsi_tex]; char text[sizeof(shader_templ)+100]; struct tgsi_token tokens[1000]; struct pipe_shader_state state; assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA || tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); - snprintf(text, sizeof(text), shader_templ, type, samp_type, - output_semantic, conversion_decl, type, conversion, output_mask); + util_snprintf(text, sizeof(text), shader_templ, type, samp_type, + output_semantic, conversion_decl, type, conversion, output_mask); if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) { puts(text); assert(0); return NULL; } pipe_shader_state_from_tgsi(&state, tokens); #if 0 tgsi_dump(state.tokens, 0); #endif -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev