On Sat, 2016-11-12 at 13:34 -0800, Jason Ekstrand wrote: > Now that we have anv_shader_bin, they're completely redundant with > other > information we have in the pipeline. For vertex shaders, we also to
^- go > through way too much work to put the offset in one or the other field > and > then look at which one we put it in later. > --- > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev