From: Nicolai Hähnle <nicolai.haeh...@amd.com>

---
 src/gallium/drivers/radeonsi/si_shader.c | 42 ++++++++++++++++++++++++--------
 1 file changed, 32 insertions(+), 10 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index b15c60d..1955917 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -64,20 +64,22 @@ static void si_init_shader_ctx(struct si_shader_context 
*ctx,
                               struct si_shader *shader,
                               LLVMTargetMachineRef tm);
 
 static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
                                 struct lp_build_tgsi_context *bld_base,
                                 struct lp_build_emit_data *emit_data);
 
 static void si_dump_shader_key(unsigned shader, union si_shader_key *key,
                               FILE *f);
 
+static void si_build_ps_prolog_function(struct si_shader_context *ctx,
+                                       union si_shader_part_key *key);
 static void si_build_ps_epilog_function(struct si_shader_context *ctx,
                                        union si_shader_part_key *key);
 
 /* Ideally pass the sample mask input to the PS epilog as v13, which
  * is its usual location, so that the shader doesn't have to add v_mov.
  */
 #define PS_EPILOG_SAMPLEMASK_MIN_LOC 13
 
 /* The VS location of the PrimitiveID input is the same in the epilog,
  * so that the main shader part doesn't have to move it.
@@ -6765,21 +6767,22 @@ static bool si_compile_tgsi_main(struct 
si_shader_context *ctx,
 
        si_llvm_build_ret(ctx, ctx->return_value);
        return true;
 }
 
 /**
  * Compute the PS prolog key, which contains all the information needed to
  * build the PS prolog function, and set related bits in shader->config.
  */
 static void si_get_ps_prolog_key(struct si_shader *shader,
-                                union si_shader_part_key *key)
+                                union si_shader_part_key *key,
+                                bool separate_prolog)
 {
        struct tgsi_shader_info *info = &shader->selector->info;
 
        memset(key, 0, sizeof(*key));
        key->ps_prolog.states = shader->key.ps.prolog;
        key->ps_prolog.colors_read = info->colors_read;
        key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
        key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
        key->ps_prolog.wqm = info->uses_derivatives &&
                (key->ps_prolog.colors_read ||
@@ -6845,33 +6848,40 @@ static void si_get_ps_prolog_key(struct si_shader 
*shader,
                                        assert(0);
                                }
                                break;
                        case TGSI_INTERPOLATE_LINEAR:
                                /* Force the interpolation location for colors 
here. */
                                if 
(shader->key.ps.prolog.force_linear_sample_interp)
                                        location = TGSI_INTERPOLATE_LOC_SAMPLE;
                                if 
(shader->key.ps.prolog.force_linear_center_interp)
                                        location = TGSI_INTERPOLATE_LOC_CENTER;
 
+                               /* The VGPR assignment for non-monolithic 
shaders
+                                * works because InitialPSInputAddr is set on 
the
+                                * main shader and PERSP_PULL_MODEL is never 
used.
+                                */
                                switch (location) {
                                case TGSI_INTERPOLATE_LOC_SAMPLE:
-                                       
key->ps_prolog.color_interp_vgpr_index[i] = 6;
+                                       
key->ps_prolog.color_interp_vgpr_index[i] =
+                                               separate_prolog ? 6 : 9;
                                        shader->config.spi_ps_input_ena |=
                                                S_0286CC_LINEAR_SAMPLE_ENA(1);
                                        break;
                                case TGSI_INTERPOLATE_LOC_CENTER:
-                                       
key->ps_prolog.color_interp_vgpr_index[i] = 8;
+                                       
key->ps_prolog.color_interp_vgpr_index[i] =
+                                               separate_prolog ? 8 : 11;
                                        shader->config.spi_ps_input_ena |=
                                                S_0286CC_LINEAR_CENTER_ENA(1);
                                        break;
                                case TGSI_INTERPOLATE_LOC_CENTROID:
-                                       
key->ps_prolog.color_interp_vgpr_index[i] = 10;
+                                       
key->ps_prolog.color_interp_vgpr_index[i] =
+                                               separate_prolog ? 10 : 13;
                                        shader->config.spi_ps_input_ena |=
                                                S_0286CC_LINEAR_CENTROID_ENA(1);
                                        break;
                                default:
                                        assert(0);
                                }
                                break;
                        default:
                                assert(0);
                        }
@@ -7115,47 +7125,59 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
            !(sscreen->b.debug_flags & DBG_NO_TGSI)) {
                tgsi_dump(sel->tokens, 0);
                si_dump_streamout(&sel->so);
        }
 
        si_init_shader_ctx(&ctx, sscreen, shader, tm);
        ctx.no_prolog = is_monolithic;
        ctx.no_epilog = is_monolithic;
        ctx.separate_prolog = !is_monolithic;
 
-       if (ctx.type == PIPE_SHADER_FRAGMENT)
+       if (ctx.type == PIPE_SHADER_FRAGMENT) {
+               ctx.no_prolog = false;
                ctx.no_epilog = false;
+       }
 
        memset(shader->info.vs_output_param_offset, 0xff,
               sizeof(shader->info.vs_output_param_offset));
 
        shader->info.uses_instanceid = sel->info.uses_instanceid;
 
        bld_base = &ctx.soa.bld_base;
        ctx.load_system_value = declare_system_value;
 
        if (!si_compile_tgsi_main(&ctx, shader)) {
                si_llvm_dispose(&ctx);
                return -1;
        }
 
        if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
-               LLVMValueRef parts[2];
+               LLVMValueRef parts[3];
+               union si_shader_part_key prolog_key;
                union si_shader_part_key epilog_key;
+               bool need_prolog;
+
+               si_get_ps_prolog_key(shader, &prolog_key, false);
+               need_prolog = si_need_ps_prolog(&prolog_key);
 
-               parts[0] = ctx.main_fn;
+               parts[need_prolog ? 1 : 0] = ctx.main_fn;
+
+               if (need_prolog) {
+                       si_build_ps_prolog_function(&ctx, &prolog_key);
+                       parts[0] = ctx.main_fn;
+               }
 
                si_get_ps_epilog_key(shader, &epilog_key);
                si_build_ps_epilog_function(&ctx, &epilog_key);
-               parts[1] = ctx.main_fn;
+               parts[need_prolog ? 2 : 1] = ctx.main_fn;
 
-               si_build_wrapper_function(&ctx, parts, 2, 0);
+               si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2, 
need_prolog ? 1 : 0);
        }
 
        mod = bld_base->base.gallivm->module;
 
        /* Dump LLVM IR before any optimization passes */
        if (sscreen->b.debug_flags & DBG_PREOPT_IR &&
            r600_can_dump_shader(&sscreen->b, ctx.type))
                LLVMDumpModule(mod);
 
        si_llvm_finalize_module(&ctx,
@@ -8106,21 +8128,21 @@ static bool si_compile_ps_epilog(struct si_screen 
*sscreen,
  */
 static bool si_shader_select_ps_parts(struct si_screen *sscreen,
                                      LLVMTargetMachineRef tm,
                                      struct si_shader *shader,
                                      struct pipe_debug_callback *debug)
 {
        union si_shader_part_key prolog_key;
        union si_shader_part_key epilog_key;
 
        /* Get the prolog. */
-       si_get_ps_prolog_key(shader, &prolog_key);
+       si_get_ps_prolog_key(shader, &prolog_key, true);
 
        /* The prolog is a no-op if these aren't set. */
        if (si_need_ps_prolog(&prolog_key)) {
                shader->prolog =
                        si_get_shader_part(sscreen, &sscreen->ps_prologs,
                                           &prolog_key, tm, debug,
                                           si_compile_ps_prolog);
                if (!shader->prolog)
                        return false;
        }
-- 
2.7.4

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