Otherwise, we'll try to clear it the first time it's used as a draw so if you do some multisampled rendering, resolve to an attachment, and then draw on top of the single-sampled attachment, we might accidentally clear it.
Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> Cc: "13.0" <mesa-sta...@lists.freedesktop.org> --- src/intel/vulkan/anv_blorp.c | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index 9ea6e3f..0e70e9b 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -1185,15 +1185,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; struct anv_subpass *subpass = cmd_buffer->state.subpass; - /* FINISHME(perf): Skip clears for resolve attachments. - * - * From the Vulkan 1.0 spec: - * - * If the first use of an attachment in a render pass is as a resolve - * attachment, then the loadOp is effectively ignored as the resolve is - * guaranteed to overwrite all pixels in the render area. - */ - if (!subpass->has_resolve) return; @@ -1207,6 +1198,19 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) if (dst_att == VK_ATTACHMENT_UNUSED) continue; + if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) { + /* FINISHME(perf): Skip clears for resolve attachments. + * + * From the Vulkan 1.0 spec: + * + * If the first use of an attachment in a render pass is as a + * resolve attachment, then the loadOp is effectively ignored + * as the resolve is guaranteed to overwrite all pixels in the + * render area. + */ + cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0; + } + struct anv_image_view *src_iview = fb->attachments[src_att]; struct anv_image_view *dst_iview = fb->attachments[dst_att]; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev