On 10/27/2016 01:48 PM, Rob Clark wrote:
On Thu, Oct 27, 2016 at 2:59 AM, Tapani Pälli <tapani.pa...@intel.com> wrote:
On 10/27/2016 12:16 AM, Rob Clark wrote:
So, not quite sure if this is the *correct* solution, but it is at least
*a* solution to a problem with android wallpaper vs mesa that I've been
debugging.  Basically, what happens is:

Could you tell more how to trigger this, is this with some particular live
wallpaper and has this been working before (regression)? For me at least
these default wallpapers have been working ok.
Actually, it is the default static wallpaper that is problematic.  And
IIRC, it has never worked, at least not with any of the gallium
drivers (freedreno, virgl, vc4, etc).  Live-wallpaper did work, but
does not appear to exist in AOSP builds anymore.

If this works with i965 on android, I'd be curious how.  Or if you're
android build had some mesa patches that are not upstream?

I can confirm that default wallpaper is working on i965. Our Mesa tree currently looks like this:

https://github.com/android-ia/external-mesa

It's now quite a bit behind though because we were dealing with some non-graphics issues and are planning to rebase soon.

BR,
-R

     EGLSurface tmpSurface = mEgl.eglCreatePbufferSurface(mEglDisplay,
mEglConfig, attribs);
     mEgl.eglMakeCurrent(mEglDisplay, tmpSurface, tmpSurface, mEglContext);

     int[] maxSize = new int[1];
     Rect frame = surfaceHolder.getSurfaceFrame();
     glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxSize, 0);

     mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
     mEgl.eglDestroySurface(mEglDisplay, tmpSurface);

     ... check maxSize vs frame size and bail if needed ...

     mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig,
surfaceHolder, null);
     ... error checking ...
     mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
mEglContext);

When the window-surface is created, it ends up with the same ptr address
as the recently freed tmpSurface pbuffer surface.  Which after many
levels of indirection, results in st_framebuffer_validate() ending up with
the same/old framebuffer object, and in the end never calling the
DRIimageLoaderExtension::getBuffers().  Then in droid_swap_buffers(), the
dri2_surf is still the old pbuffer surface (with dri2_surf->buffer being
NULL, obviously, so when wallpaper app calls eglSwapBuffers() nothing
gets enqueued to the compositor).

Maybe instead, eglDestroySurface() should clear any references the ctx
has to the surface.  Not sure how that would work.  Did I mention there
are many levels of indirection?
---
   src/mesa/main/context.c | 4 ++++
   1 file changed, 4 insertions(+)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5e52065..83b8cc1 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1646,6 +1646,10 @@ ALOGE("%s:%d, drawBuffer=%p, readBuffer=%p",
__func__, __LINE__, drawBuffer, rea
        if (!newCtx) {
         _glapi_set_dispatch(NULL);  /* none current */
+      if (curCtx) {
+         _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
+         _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
+      }
      }
      else {
         _glapi_set_dispatch(newCtx->CurrentDispatch);



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