On Saturday, October 22, 2016 11:13:11 AM PDT Timothy Arceri wrote:
> Here brw_setup_vue_interpolation() is rewritten not to use the InterpQualifier
> array in gl_fragment_program which will allow us to remove it.
> 
> This change also makes the code which is only used by gen4/5 more self 
> contained
> as it now has its own gen5_fragment_program struct rather than storing the map
> in brw_context. This means the interpolation map will only get processed once
> and will get stored in the in memory cache rather than being processed 
> everytime
> the fs changes.
> 
> Also by calling this from the fs compile code rather than from the upload code
> and using the interpolation assigned there we can get rid of the
> BRW_NEW_INTERPOLATION_MAP flag.
> 
> It might not seem ideal to add a gen5_fragment_program struct however by the 
> end
> of this series we will have gotten rid of all the brw_{shader_stage}_program
> structs and replaced them with a generic brw_program struct so there will only
> be two program structs which is better than what we have now.
> 
> V2: Don't remove BRW_NEW_INTERPOLATION_MAP from dirty_bit_map until the 
> following
> patch to fix build error.
> 
> V3 - Suggestions by Jason:
> - name struct gen4_fragment_program rather than gen5_fragment_program
> - don't use enum with memset()
> - create interp mode set helper and simplify logic to call it
> - add assert when calling function to show prog will never be NULL for
>  gen4/5 i.e. no Vulkan

Much nicer!  Thanks for cleaning this up!  This patch is:

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

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