This series does some fairly major surgery on color attachment surface state allocation and fill-out in the Intel Vulkan driver. This is in preparation for doing color compression, fast-clears, and HiZ-capable input attachments. Naturally, as with everything else I've done in the last 2 months, it also involves some non-trivial blorp work.
Let's start off at the beginning... For a variety of reasons, we can't really know 100% of the details of an attachment's surface state at any other places than vkCmdBeginRenderPass and vkCmdNextSubpss. The same applies for depth buffers if you consider 3DSTATE_DEPTH_BUFFER and friends to be the depth and stencil buffer's "surface state". That's a fairly strong statement, but there are a couple of reasons for this: 1) In order for fast-clears to work, the surface state has to contain the clear color. (This is it's own packet for HiZ but not for color.) We don't know the clear value until BeginRenderPass. This means we can't fully fill out the surface state in vkCmdCreateImageView. 2) The Vulkan spec requires that you be able to call vkBeginCommandBuffer on a secondary command buffer with USAGE_RENDER_PASS_CONTINUE_BIT set but with a null framebuffer. In this case, the secondary is supposed to inherit the framebuffer from the primary. (This is not something we have properly implemented until now.) This means that anything that is callable from a render-pass-continuing secondary command buffer has to be able to operate without knowing any surface details that aren't part of the VkRenderPass object. Basically, all you know is the Vulkan format (not the isl format) and the sample count. Between the two of those, about the only two entrypoints left at which we actually know surface details are vkCmdBeginRenderPass and vkCmdNextSubpass so we have to figure out how to do everything there. As it turns out, this works out surprisingly well. The format and the sample count turn out to be exactly the data we actually need in order to do all of our pipeline programming. The only hard part is refactoring things so that it pulls the data from the render pass instead of the framebuffer. There are a number of places where we were grabbing the image view for an attachment because we either wanted to shove something into blorp or because we wanted the format and we were lazy. The approach taken in this patch series is the following: 1) Instead of allocating render target surface states in vkCreateImageView, we allocate them as part of render pass setup in vkCmdBeginRenderPass. All of the surface states we will ever need (including a null surface state) are allocated up-front out of a single contiguous block. 2) For secondary command buffers with USAGE_RENDER_PASS_CONTINUE_BIT set, we allocate storage for all of the surface states but don't actually fill them out. In the secondary command buffer, all binding tables refer to these surface states rather than the ones in the primary. 3) A blorp entrypoint is added that performs a clear operation without touching the depth/stencil buffer state and with a color attachment binding table explicitly provided by the caller. This means that even our blorp clears are using the surface states allocated in vkCmdBeginRenderPass. Unfortunately, this turned out to be more work than expected because I had to add vertex shader support to blorp along the way. 4) Here's the tricky bit. When vkCmdExecuteCommands is called during a render pass, we use transform feedback (yeah, crazy) to copy the block of surface states from the primary into the secondary right before executing the secondary. It's kind of a crazy scheme but I like the end result quite a bit. Cc: Kristian Høgsberg Kristensen <k...@bitplanet.net> Cc: Chad Versace <chadvers...@chromium.org> Cc: Nanley Chery <nanley.g.ch...@intel.com> Cc: Topi Pohjolainen <topi.pohjolai...@intel.com> Jason Ekstrand (25): intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9 anv: Add a helper for doing buffer copies with nothing but VF and SOL. anv/cmd_buffer: Use the surface state alloc helper in null_surface_state anv/cmd_buffer: Expose add_surface_state_reloc as an inline helper anv: Rework the way render target surfaces are allocated anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7 intel/genxml: Make some VS/GS fields consistent across gens intel/blorp: Make the number of samples an explicit parameter intel/blorp: Add a shader type to make keys more unique intel/blorp: Remove NIR support for uniforms intel/blorp: Rename compile_nir_shader to compile_fs intel/blorp: Rework our usage of ralloc when compiling shaders intel/blorp: Handle NIR clear inputs the same way as blit inputs blorp/exec: Use uint32_t for copying varying data intel/blorp: Use an actual chunk of vertex buffer for the VUE header intel/blorp: Add support for vertex shaders intel/blorp: Add capability to use pre-baked binding tables intel/blorp: Add a clear_attachments entrypoint anv: Bring back anv_cmd_buffer_emit_state_base_address anv/blorp: Break the guts of alloc_binding_table into a shared helper anv/blorp: Use the new clear_attachments entrypoint for attachment clears anv: Set framebuffer to NULL in secondary command buffers Allocate a null state whenever there is depth/stencil anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments src/intel/blorp/blorp.c | 74 ++++---- src/intel/blorp/blorp.h | 11 ++ src/intel/blorp/blorp_blit.c | 34 ++-- src/intel/blorp/blorp_clear.c | 189 +++++++++++++++++-- src/intel/blorp/blorp_genX_exec.h | 196 ++++++++++--------- src/intel/blorp/blorp_priv.h | 52 ++++- src/intel/genxml/gen6.xml | 6 +- src/intel/genxml/gen7.xml | 22 ++- src/intel/genxml/gen75.xml | 22 ++- src/intel/genxml/gen8.xml | 16 ++ src/intel/genxml/gen9.xml | 16 ++ src/intel/isl/isl.c | 19 ++ src/intel/isl/isl.h | 11 ++ src/intel/vulkan/Makefile.sources | 4 + src/intel/vulkan/anv_batch_chain.c | 4 +- src/intel/vulkan/anv_blorp.c | 125 +++++++++---- src/intel/vulkan/anv_cmd_buffer.c | 74 ++------ src/intel/vulkan/anv_genX.h | 5 + src/intel/vulkan/anv_image.c | 22 --- src/intel/vulkan/anv_private.h | 42 ++++- src/intel/vulkan/gen7_cmd_buffer.c | 43 +++-- src/intel/vulkan/gen7_pipeline.c | 6 +- src/intel/vulkan/genX_blorp_exec.c | 18 +- src/intel/vulkan/genX_cmd_buffer.c | 229 +++++++++++++++++------ src/intel/vulkan/genX_gpu_memcpy.c | 223 ++++++++++++++++++++++ src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 56 +++--- 26 files changed, 1105 insertions(+), 414 deletions(-) create mode 100644 src/intel/vulkan/genX_gpu_memcpy.c -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev