On Sat, Aug 27, 2011 at 03:23, Kenneth Graunke <kenn...@whitecape.org> wrote: > This is a port of vec4_visitor::try_rewrite_rhs_to_dst to fs_visitor. > > Not only is this technique less invasive and more robust, it also > generates better code. Over and above the previous technique, this > reduced instruction count in shader-db: > > With all FS optimizations (register coalescing and such) disabled, this > reduced instruction count by 6.23% on average and 36% in the best case. > > With optimizations left enabled, it still reduced instruction count by > 0.28% on average and 1.4% in the best case. > > In no case did this technique result in more code than the prior method. >
Hi, This regresses yuv tests in glbench here. The shaders regressing are the .glslf files there, and glbench can be found in the same repo: http://git.chromium.org/gitweb/?p=chromiumos/third_party/autotest.git;a=tree;f=client/deps/glbench/src;h=8c533f2d21e87c143f512f693947d7a660c2b4bc;hb=HEAD Stéphane _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev