On Sat, 27 Aug 2011 03:23:28 -0700, Kenneth Graunke <kenn...@whitecape.org> wrote: > This is a port of vec4_visitor::try_rewrite_rhs_to_dst to fs_visitor. > > Not only is this technique less invasive and more robust, it also > generates better code. Over and above the previous technique, this > reduced instruction count in shader-db: > > With all FS optimizations (register coalescing and such) disabled, this > reduced instruction count by 6.23% on average and 36% in the best case. > > With optimizations left enabled, it still reduced instruction count by > 0.28% on average and 1.4% in the best case. > > In no case did this technique result in more code than the prior method.
I was actually trying to do this, too, before I GPU hung and ran out of battery. However, I don't think just a comparison of before this commit to after this commit is fair -- you need to compare before the revert to after this commit.
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