On 10/20/2016 06:10 PM, Ilia Mirkin wrote:
And is what we do for all the other shader types. I guess this got
missed in your various rebases of compute? Or I missed it when I did
the precompile thing... either way,
This has been missed for a long time, yeah. :-)
Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>
On Thu, Oct 20, 2016 at 12:08 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
This makes shader-db reports results for compute shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
index aac296c..928b785 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
@@ -685,6 +685,10 @@ nvc0_cp_state_create(struct pipe_context *pipe,
prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
+ prog->translated = nvc0_program_translate(
+ prog, nvc0_context(pipe)->screen->base.device->chipset,
+ &nouveau_context(pipe)->debug);
+
return (void *)prog;
}
--
2.10.0
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--
-Samuel
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