And is what we do for all the other shader types. I guess this got
missed in your various rebases of compute? Or I missed it when I did
the precompile thing... either way,

Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>

On Thu, Oct 20, 2016 at 12:08 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
> This makes shader-db reports results for compute shaders.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
> ---
>  src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c 
> b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
> index aac296c..928b785 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
> @@ -685,6 +685,10 @@ nvc0_cp_state_create(struct pipe_context *pipe,
>
>     prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
>
> +   prog->translated = nvc0_program_translate(
> +      prog, nvc0_context(pipe)->screen->base.device->chipset,
> +      &nouveau_context(pipe)->debug);
> +
>     return (void *)prog;
>  }
>
> --
> 2.10.0
>
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