--- src/compiler/glsl/shader_cache.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 1052c67..8b33f0e 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -136,10 +136,17 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) for (i = 0; i < prog->NumUniformStorage; i++) { encode_type_to_blob(metadata, prog->UniformStorage[i].type); + blob_write_uint32(metadata, prog->UniformStorage[i].array_elements); blob_write_string(metadata, prog->UniformStorage[i].name); blob_write_uint32(metadata, prog->UniformStorage[i].storage - prog->UniformDataSlots); blob_write_uint32(metadata, prog->UniformStorage[i].remap_location); + blob_write_uint32(metadata, prog->UniformStorage[i].block_index); + blob_write_uint32(metadata, prog->UniformStorage[i].atomic_buffer_index); + blob_write_uint32(metadata, prog->UniformStorage[i].offset); + blob_write_uint32(metadata, prog->UniformStorage[i].array_stride); + blob_write_uint32(metadata, prog->UniformStorage[i].matrix_stride); + blob_write_uint32(metadata, prog->UniformStorage[i].row_major); } } @@ -166,11 +173,16 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) for (i = 0; i < prog->NumUniformStorage; i++) { uniforms[i].type = decode_type_from_blob(metadata); + uniforms[i].array_elements = blob_read_uint32(metadata); uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata)); uniforms[i].storage = data + blob_read_uint32(metadata); uniforms[i].remap_location = blob_read_uint32(metadata); - uniforms[i].block_index = -1; - uniforms[i].atomic_buffer_index = -1; + uniforms[i].block_index = blob_read_uint32(metadata); + uniforms[i].atomic_buffer_index = blob_read_uint32(metadata); + uniforms[i].offset = blob_read_uint32(metadata); + uniforms[i].array_stride = blob_read_uint32(metadata); + uniforms[i].matrix_stride = blob_read_uint32(metadata); + uniforms[i].row_major = blob_read_uint32(metadata); prog->UniformHash->put(i, uniforms[i].name); } } -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev