On 9 September 2016 at 18:51, Adam Jackson <a...@redhat.com> wrote: > On Fri, 2016-09-09 at 11:27 +0100, Emil Velikov wrote: >> > On 8 September 2016 at 18:46, Adam Jackson <a...@redhat.com> wrote: >> > From: Kyle Brenneman <kbrenne...@nvidia.com> >> >> Added a label to the _EGLThreadInfo, _EGLDisplay, and EGLResource >> structs. Implemented the function eglLabelObjectKHR. >> >> >> Coding style of the new hunk follows the GLVND one, which is _not_ >> what we use in mesa/egl. Please don't do that ? > > Fixed in next version. > >> b) eglTerminate >> It detaches/unlinks only contexts and surfaces (bug?). Thus even when >> the display is no longer initialized we will get get to this point and >> _eglCheckResource() will return true. > > Almost certainly a bug, patch in next version of the series. Not sure > if any tests cover this bug, but I guess I'll find out. > That was my inclination as well (existing bug) although I wasn't 100%. And no we don't have tests which check (attempts to exploit) the leak(s).
>> > +/** >> > + * Returns the label set for the current thread. >> > + */ >> > +EGLLabelKHR _eglGetThreadLabel(void) >> > +{ >> > + _EGLThreadInfo *t = _eglGetCurrentThread(); >> > + return t->Label; >> >> Shouldn't the label be cleared in eglReleaseThread ? >> > > It isn't, not explicitly, but eglReleaseThread -> > _eglDestroyCurrentThread -> _eglDestroyThreadInfo which frees the > struct containing the label. > Right, thanks! Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev