On Tue, Sep 06, 2016 at 08:24:11AM -0700, Jason Ekstrand wrote: > On Tue, Sep 6, 2016 at 8:16 AM, Pohjolainen, Topi > <[1]topi.pohjolai...@gmail.com> wrote: > > On Tue, Sep 06, 2016 at 07:54:16AM -0700, Jason Ekstrand wrote: > > On Tue, Sep 6, 2016 at 12:28 AM, Topi Pohjolainen > > <[1][2]topi.pohjolai...@gmail.com> wrote: > > > > Signed-off-by: Topi Pohjolainen > <[2][3]topi.pohjolai...@intel.com> > > > --- > > src/mesa/drivers/dri/i965/brw_context.c | 16 > > ++++++++++++++++ > > src/mesa/drivers/dri/i965/brw_context.h | 10 > ++++++++++ > > src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 12 > ++++++++++-- > > 3 files changed, 36 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > > b/src/mesa/drivers/dri/i965/brw_context.c > > index b880b4f..c5c6fdd 100644 > > --- a/src/mesa/drivers/dri/i965/brw_context.c > > +++ b/src/mesa/drivers/dri/i965/brw_context.c > > @@ -197,6 +197,22 @@ intel_texture_view_requires_resolve(struct > > brw_context *brw, > > _mesa_get_format_name(intel_tex->_Format), > > _mesa_get_format_name(intel_tex->mt->format)); > > + const struct gl_framebuffer *fb = brw->ctx.DrawBuffer; > > + for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { > > + const struct intel_renderbuffer *irb = > > + intel_renderbuffer(fb->_ColorDrawBuffers[i]); > > + > > + /* In case the same surface is also used for rendering > one > > needs to > > + * disable the compression. > > + */ > > + brw->draw_aux_buffer_disabled[i] = intel_tex->mt->bo == > > irb->mt->bo; > > This loop goes thru all render surfaces and explicitly sets the > flag. In > other words all flags are reset before uploading state - no need for > separate memset. > > Ugh... then it is busted if you have multiple render targets *or* > multiple textures where the one being rendered to isn't the last one. > Only the render buffer for the last bound texture will get the > buffer_aux_buffer_disabled[] bit set. We really need a reset and > set-of-disable-needed model.
Fully agree, I started re-reading and realized the same. I wonder how I got this even working... _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev