On Sep 1, 2016 1:31 AM, "Pohjolainen, Topi" <topi.pohjolai...@gmail.com> wrote: > > On Wed, Aug 31, 2016 at 02:22:31PM -0700, Jason Ekstrand wrote: > > While it can be useful, the field has substantial limtations. In > > particular, the bittom 2 or 3 bits is missing so your offset always has to > > bottom > > > be a multiple of 4 or 8. While surface alignments usually work out to make > > this ok, when you start trying to fake compressed surfaces as uncompressed > > (which we will want to do) this falls apart. The easiest solution is to > > simply align all offsets to a tile boundary and munge the regions we're > > copying to account for the intratile offset. > > --- > > src/intel/blorp/blorp_blit.c | 67 ++++++++++++++++++++++++++++++++++++--- > > src/intel/blorp/blorp_genX_exec.h | 4 +-- > > src/intel/blorp/blorp_priv.h | 20 +++++++++++- > > 3 files changed, 82 insertions(+), 9 deletions(-) > > > > diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c > > index 2838a26..a8b38de 100644 > > --- a/src/intel/blorp/blorp_blit.c > > +++ b/src/intel/blorp/blorp_blit.c > > @@ -49,6 +49,8 @@ struct brw_blorp_blit_vars { > > nir_variable *v_rect_grid; > > nir_variable *v_coord_transform; > > nir_variable *v_src_z; > > + nir_variable *v_src_offset; > > + nir_variable *v_dst_offset; > > > > /* gl_FragCoord */ > > nir_variable *frag_coord; > > @@ -69,12 +71,16 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v, > > type, #name); \ > > v->v_##name->data.interpolation = INTERP_MODE_FLAT; \ > > v->v_##name->data.location = VARYING_SLOT_VAR0 + \ > > - offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); > > + offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \ > > + v->v_##name->data.location_frac = \ > > + (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; > > > > LOAD_INPUT(discard_rect, glsl_vec4_type()) > > LOAD_INPUT(rect_grid, glsl_vec4_type()) > > LOAD_INPUT(coord_transform, glsl_vec4_type()) > > LOAD_INPUT(src_z, glsl_uint_type()) > > + LOAD_INPUT(src_offset, glsl_vector_type(GLSL_TYPE_UINT, 2)) > > + LOAD_INPUT(dst_offset, glsl_vector_type(GLSL_TYPE_UINT, 2)) > > > > #undef LOAD_INPUT > > > > @@ -95,6 +101,10 @@ blorp_blit_get_frag_coords(nir_builder *b, > > { > > nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord)); > > > > + /* Account for destination surface intratile offset */ > > + if (key->need_dst_offset) > > + coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset)); > > We need to subtract instead of add due to coordinate origin being upper-left, > right?
Both src_offset and dst_offset are offsets into the surface where the part of the surface we care about is. Let's call them the physical and logical surfaces. gl_FragCoord is going to give the currently being rendered coordinate on the physical surface but we need it converted to a position on the logical surface before we go any further. When texturing, on the other hand, we get a logical position and need to covert it to a physical one. The conversion from logical to phi l physical of an addition and the other direction (which we're doing here) is a subtraction. > Otherwise this looks quite clear: > > Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > > > + > > if (key->persample_msaa_dispatch) { > > return nir_vec3(b, nir_channel(b, coord, 0), nir_channel(b, coord, 1), > > nir_load_sample_id(b)); > > @@ -1160,6 +1170,9 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, > > key->tex_layout); > > } > > > > + if (key->need_src_offset) > > + src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset)); > > + > > /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)). > > * > > * In other words: X, Y, and S now contain values which, when passed to > > @@ -1247,6 +1260,23 @@ brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform, > > } > > } > > > > +static inline void > > +surf_get_intratile_offset_px(struct brw_blorp_surface_info *info, > > + uint32_t *tile_x_px, uint32_t *tile_y_px) > > +{ > > + if (info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) { > > + struct isl_extent2d px_size_sa = > > + isl_get_interleaved_msaa_px_size_sa(info->surf.samples); > > + assert(info->tile_x_sa % px_size_sa.width == 0); > > + assert(info->tile_y_sa % px_size_sa.height == 0); > > + *tile_x_px = info->tile_x_sa / px_size_sa.width; > > + *tile_y_px = info->tile_y_sa / px_size_sa.height; > > + } else { > > + *tile_x_px = info->tile_x_sa; > > + *tile_y_px = info->tile_y_sa; > > + } > > +} > > + > > static void > > surf_convert_to_single_slice(const struct isl_device *isl_dev, > > struct brw_blorp_surface_info *info) > > @@ -1283,6 +1313,14 @@ surf_convert_to_single_slice(const struct isl_device *isl_dev, > > &info->tile_x_sa, &info->tile_y_sa); > > info->addr.offset += byte_offset; > > > > + const uint32_t slice_width_px = > > + minify(info->surf.logical_level0_px.width, info->view.base_level); > > + const uint32_t slice_height_px = > > + minify(info->surf.logical_level0_px.height, info->view.base_level); > > + > > + uint32_t tile_x_px, tile_y_px; > > + surf_get_intratile_offset_px(info, &tile_x_px, &tile_y_px); > > + > > /* TODO: Once this file gets converted to C, we shouls just use designated > > * initializers. > > */ > > @@ -1290,10 +1328,8 @@ surf_convert_to_single_slice(const struct isl_device *isl_dev, > > > > init_info.dim = ISL_SURF_DIM_2D; > > init_info.format = info->surf.format; > > - init_info.width = > > - minify(info->surf.logical_level0_px.width, info->view.base_level); > > - init_info.height = > > - minify(info->surf.logical_level0_px.height, info->view.base_level); > > + init_info.width = slice_width_px + tile_x_px; > > + init_info.height = slice_height_px + tile_y_px; > > init_info.depth = 1; > > init_info.levels = 1; > > init_info.array_len = 1; > > @@ -1497,6 +1533,7 @@ blorp_blit(struct blorp_batch *batch, > > surf_fake_interleaved_msaa(batch->blorp->isl_dev, ¶ms.dst); > > > > wm_prog_key.use_kill = true; > > + wm_prog_key.need_dst_offset = true; > > } > > > > if (params.dst.surf.tiling == ISL_TILING_W) { > > @@ -1557,6 +1594,7 @@ blorp_blit(struct blorp_batch *batch, > > > > wm_prog_key.dst_tiled_w = true; > > wm_prog_key.use_kill = true; > > + wm_prog_key.need_dst_offset = true; > > > > if (params.dst.surf.samples > 1) { > > /* If the destination surface is a W-tiled multisampled stencil > > @@ -1581,6 +1619,7 @@ blorp_blit(struct blorp_batch *batch, > > surf_retile_w_to_y(batch->blorp->isl_dev, ¶ms.src); > > > > wm_prog_key.src_tiled_w = true; > > + wm_prog_key.need_src_offset = true; > > } > > > > /* tex_samples and rt_samples are the sample counts that are set up in > > @@ -1604,6 +1643,24 @@ blorp_blit(struct blorp_batch *batch, > > wm_prog_key.persample_msaa_dispatch = true; > > } > > > > + if (params.src.tile_x_sa || params.src.tile_y_sa) { > > + assert(wm_prog_key.need_src_offset); > > + surf_get_intratile_offset_px(¶ms.src, > > + ¶ms.wm_inputs.src_offset.x, > > + ¶ms.wm_inputs.src_offset.y); > > + } > > + > > + if (params.dst.tile_x_sa || params.dst.tile_y_sa) { > > + assert(wm_prog_key.need_dst_offset); > > + surf_get_intratile_offset_px(¶ms.dst, > > + ¶ms.wm_inputs.dst_offset.x, > > + ¶ms.wm_inputs.dst_offset.y); > > + params.x0 += params.wm_inputs.dst_offset.x; > > + params.y0 += params.wm_inputs.dst_offset.y; > > + params.x1 += params.wm_inputs.dst_offset.x; > > + params.y1 += params.wm_inputs.dst_offset.y; > > + } > > + > > brw_blorp_get_blit_kernel(batch->blorp, ¶ms, &wm_prog_key); > > > > params.src.view.swizzle = src_swizzle; > > diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h > > index d049eb0..1129929 100644 > > --- a/src/intel/blorp/blorp_genX_exec.h > > +++ b/src/intel/blorp/blorp_genX_exec.h > > @@ -908,9 +908,7 @@ blorp_emit_surface_state(struct blorp_batch *batch, > > isl_surf_fill_state(batch->blorp->isl_dev, state, > > .surf = &surf, .view = &surface->view, > > .aux_surf = &surface->aux_surf, .aux_usage = aux_usage, > > - .mocs = mocs, .clear_color = surface->clear_color, > > - .x_offset_sa = surface->tile_x_sa, > > - .y_offset_sa = surface->tile_y_sa); > > + .mocs = mocs, .clear_color = surface->clear_color); > > > > blorp_surface_reloc(batch, state_offset + ss_info.reloc_dw * 4, > > surface->addr, 0); > > diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h > > index 33f197b..46ff272 100644 > > --- a/src/intel/blorp/blorp_priv.h > > +++ b/src/intel/blorp/blorp_priv.h > > @@ -112,19 +112,27 @@ struct brw_blorp_rect_grid > > float pad[2]; > > }; > > > > +struct blorp_surf_offset { > > + uint32_t x; > > + uint32_t y; > > +}; > > + > > struct brw_blorp_wm_inputs > > { > > struct brw_blorp_discard_rect discard_rect; > > struct brw_blorp_rect_grid rect_grid; > > struct brw_blorp_coord_transform coord_transform[2]; > > > > + struct blorp_surf_offset src_offset; > > + struct blorp_surf_offset dst_offset; > > + > > /* Minimum layer setting works for all the textures types but texture_3d > > * for which the setting has no effect. Use the z-coordinate instead. > > */ > > uint32_t src_z; > > > > /* Pad out to an integral number of registers */ > > - uint32_t pad[3]; > > + uint32_t pad[1]; > > }; > > > > struct brw_blorp_prog_data > > @@ -258,6 +266,16 @@ struct brw_blorp_blit_prog_key > > /* True for scaled blitting. */ > > bool blit_scaled; > > > > + /* True if this blit operation may involve intratile offsets on the source. > > + * In this case, we need to add the offset before texturing. > > + */ > > + bool need_src_offset; > > + > > + /* True if this blit operation may involve intratile offsets on the > > + * destination. In this case, we need to add the offset to gl_FragCoord. > > + */ > > + bool need_dst_offset; > > + > > /* Scale factors between the pixel grid and the grid of samples. We're > > * using grid of samples for bilinear filetring in multisample scaled blits. > > */ > > -- > > 2.5.0.400.gff86faf > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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