On Wed, Aug 31, 2016 at 02:22:31PM -0700, Jason Ekstrand wrote: > While it can be useful, the field has substantial limtations. In > particular, the bittom 2 or 3 bits is missing so your offset always has to
bottom > be a multiple of 4 or 8. While surface alignments usually work out to make > this ok, when you start trying to fake compressed surfaces as uncompressed > (which we will want to do) this falls apart. The easiest solution is to > simply align all offsets to a tile boundary and munge the regions we're > copying to account for the intratile offset. > --- > src/intel/blorp/blorp_blit.c | 67 > ++++++++++++++++++++++++++++++++++++--- > src/intel/blorp/blorp_genX_exec.h | 4 +-- > src/intel/blorp/blorp_priv.h | 20 +++++++++++- > 3 files changed, 82 insertions(+), 9 deletions(-) > > diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c > index 2838a26..a8b38de 100644 > --- a/src/intel/blorp/blorp_blit.c > +++ b/src/intel/blorp/blorp_blit.c > @@ -49,6 +49,8 @@ struct brw_blorp_blit_vars { > nir_variable *v_rect_grid; > nir_variable *v_coord_transform; > nir_variable *v_src_z; > + nir_variable *v_src_offset; > + nir_variable *v_dst_offset; > > /* gl_FragCoord */ > nir_variable *frag_coord; > @@ -69,12 +71,16 @@ brw_blorp_blit_vars_init(nir_builder *b, struct > brw_blorp_blit_vars *v, > type, #name); \ > v->v_##name->data.interpolation = INTERP_MODE_FLAT; \ > v->v_##name->data.location = VARYING_SLOT_VAR0 + \ > - offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); > + offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \ > + v->v_##name->data.location_frac = \ > + (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; > > LOAD_INPUT(discard_rect, glsl_vec4_type()) > LOAD_INPUT(rect_grid, glsl_vec4_type()) > LOAD_INPUT(coord_transform, glsl_vec4_type()) > LOAD_INPUT(src_z, glsl_uint_type()) > + LOAD_INPUT(src_offset, glsl_vector_type(GLSL_TYPE_UINT, 2)) > + LOAD_INPUT(dst_offset, glsl_vector_type(GLSL_TYPE_UINT, 2)) > > #undef LOAD_INPUT > > @@ -95,6 +101,10 @@ blorp_blit_get_frag_coords(nir_builder *b, > { > nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord)); > > + /* Account for destination surface intratile offset */ > + if (key->need_dst_offset) > + coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset)); We need to subtract instead of add due to coordinate origin being upper-left, right? Otherwise this looks quite clear: Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > + > if (key->persample_msaa_dispatch) { > return nir_vec3(b, nir_channel(b, coord, 0), nir_channel(b, coord, 1), > nir_load_sample_id(b)); > @@ -1160,6 +1170,9 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, > key->tex_layout); > } > > + if (key->need_src_offset) > + src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, > v.v_src_offset)); > + > /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, > offset)). > * > * In other words: X, Y, and S now contain values which, when > passed to > @@ -1247,6 +1260,23 @@ brw_blorp_setup_coord_transform(struct > brw_blorp_coord_transform *xform, > } > } > > +static inline void > +surf_get_intratile_offset_px(struct brw_blorp_surface_info *info, > + uint32_t *tile_x_px, uint32_t *tile_y_px) > +{ > + if (info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) { > + struct isl_extent2d px_size_sa = > + isl_get_interleaved_msaa_px_size_sa(info->surf.samples); > + assert(info->tile_x_sa % px_size_sa.width == 0); > + assert(info->tile_y_sa % px_size_sa.height == 0); > + *tile_x_px = info->tile_x_sa / px_size_sa.width; > + *tile_y_px = info->tile_y_sa / px_size_sa.height; > + } else { > + *tile_x_px = info->tile_x_sa; > + *tile_y_px = info->tile_y_sa; > + } > +} > + > static void > surf_convert_to_single_slice(const struct isl_device *isl_dev, > struct brw_blorp_surface_info *info) > @@ -1283,6 +1313,14 @@ surf_convert_to_single_slice(const struct isl_device > *isl_dev, > &info->tile_x_sa, &info->tile_y_sa); > info->addr.offset += byte_offset; > > + const uint32_t slice_width_px = > + minify(info->surf.logical_level0_px.width, info->view.base_level); > + const uint32_t slice_height_px = > + minify(info->surf.logical_level0_px.height, info->view.base_level); > + > + uint32_t tile_x_px, tile_y_px; > + surf_get_intratile_offset_px(info, &tile_x_px, &tile_y_px); > + > /* TODO: Once this file gets converted to C, we shouls just use designated > * initializers. > */ > @@ -1290,10 +1328,8 @@ surf_convert_to_single_slice(const struct isl_device > *isl_dev, > > init_info.dim = ISL_SURF_DIM_2D; > init_info.format = info->surf.format; > - init_info.width = > - minify(info->surf.logical_level0_px.width, info->view.base_level); > - init_info.height = > - minify(info->surf.logical_level0_px.height, info->view.base_level); > + init_info.width = slice_width_px + tile_x_px; > + init_info.height = slice_height_px + tile_y_px; > init_info.depth = 1; > init_info.levels = 1; > init_info.array_len = 1; > @@ -1497,6 +1533,7 @@ blorp_blit(struct blorp_batch *batch, > surf_fake_interleaved_msaa(batch->blorp->isl_dev, ¶ms.dst); > > wm_prog_key.use_kill = true; > + wm_prog_key.need_dst_offset = true; > } > > if (params.dst.surf.tiling == ISL_TILING_W) { > @@ -1557,6 +1594,7 @@ blorp_blit(struct blorp_batch *batch, > > wm_prog_key.dst_tiled_w = true; > wm_prog_key.use_kill = true; > + wm_prog_key.need_dst_offset = true; > > if (params.dst.surf.samples > 1) { > /* If the destination surface is a W-tiled multisampled stencil > @@ -1581,6 +1619,7 @@ blorp_blit(struct blorp_batch *batch, > surf_retile_w_to_y(batch->blorp->isl_dev, ¶ms.src); > > wm_prog_key.src_tiled_w = true; > + wm_prog_key.need_src_offset = true; > } > > /* tex_samples and rt_samples are the sample counts that are set up in > @@ -1604,6 +1643,24 @@ blorp_blit(struct blorp_batch *batch, > wm_prog_key.persample_msaa_dispatch = true; > } > > + if (params.src.tile_x_sa || params.src.tile_y_sa) { > + assert(wm_prog_key.need_src_offset); > + surf_get_intratile_offset_px(¶ms.src, > + ¶ms.wm_inputs.src_offset.x, > + ¶ms.wm_inputs.src_offset.y); > + } > + > + if (params.dst.tile_x_sa || params.dst.tile_y_sa) { > + assert(wm_prog_key.need_dst_offset); > + surf_get_intratile_offset_px(¶ms.dst, > + ¶ms.wm_inputs.dst_offset.x, > + ¶ms.wm_inputs.dst_offset.y); > + params.x0 += params.wm_inputs.dst_offset.x; > + params.y0 += params.wm_inputs.dst_offset.y; > + params.x1 += params.wm_inputs.dst_offset.x; > + params.y1 += params.wm_inputs.dst_offset.y; > + } > + > brw_blorp_get_blit_kernel(batch->blorp, ¶ms, &wm_prog_key); > > params.src.view.swizzle = src_swizzle; > diff --git a/src/intel/blorp/blorp_genX_exec.h > b/src/intel/blorp/blorp_genX_exec.h > index d049eb0..1129929 100644 > --- a/src/intel/blorp/blorp_genX_exec.h > +++ b/src/intel/blorp/blorp_genX_exec.h > @@ -908,9 +908,7 @@ blorp_emit_surface_state(struct blorp_batch *batch, > isl_surf_fill_state(batch->blorp->isl_dev, state, > .surf = &surf, .view = &surface->view, > .aux_surf = &surface->aux_surf, .aux_usage = > aux_usage, > - .mocs = mocs, .clear_color = surface->clear_color, > - .x_offset_sa = surface->tile_x_sa, > - .y_offset_sa = surface->tile_y_sa); > + .mocs = mocs, .clear_color = surface->clear_color); > > blorp_surface_reloc(batch, state_offset + ss_info.reloc_dw * 4, > surface->addr, 0); > diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h > index 33f197b..46ff272 100644 > --- a/src/intel/blorp/blorp_priv.h > +++ b/src/intel/blorp/blorp_priv.h > @@ -112,19 +112,27 @@ struct brw_blorp_rect_grid > float pad[2]; > }; > > +struct blorp_surf_offset { > + uint32_t x; > + uint32_t y; > +}; > + > struct brw_blorp_wm_inputs > { > struct brw_blorp_discard_rect discard_rect; > struct brw_blorp_rect_grid rect_grid; > struct brw_blorp_coord_transform coord_transform[2]; > > + struct blorp_surf_offset src_offset; > + struct blorp_surf_offset dst_offset; > + > /* Minimum layer setting works for all the textures types but texture_3d > * for which the setting has no effect. Use the z-coordinate instead. > */ > uint32_t src_z; > > /* Pad out to an integral number of registers */ > - uint32_t pad[3]; > + uint32_t pad[1]; > }; > > struct brw_blorp_prog_data > @@ -258,6 +266,16 @@ struct brw_blorp_blit_prog_key > /* True for scaled blitting. */ > bool blit_scaled; > > + /* True if this blit operation may involve intratile offsets on the > source. > + * In this case, we need to add the offset before texturing. > + */ > + bool need_src_offset; > + > + /* True if this blit operation may involve intratile offsets on the > + * destination. In this case, we need to add the offset to gl_FragCoord. > + */ > + bool need_dst_offset; > + > /* Scale factors between the pixel grid and the grid of samples. We're > * using grid of samples for bilinear filetring in multisample scaled > blits. > */ > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev