On Aug 23, 2016 10:10 AM, "Ilia Mirkin" <imir...@alum.mit.edu> wrote: > > On Tue, Aug 23, 2016 at 12:34 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > > On Tue, Aug 23, 2016 at 9:28 AM, Jason Ekstrand <ja...@jlekstrand.net> > > wrote: > >> > >> This smells like fish... I'm going to have a look. > > > > > > Ok, I looked... > > > >> > >> On Tue, Aug 23, 2016 at 8:29 AM, Antia Puentes <apuen...@igalia.com> > >> wrote: > >>> > >>> From: Dave Airlie <airl...@redhat.com> > >>> > >>> This fixes one subtest of: > >>> GL44-CTS.shader_image_size.advanced-nonMS-fs-int > >>> > >>> I've no idea why this wouldn't be scaled up here, > >>> and I've no idea what else will break, but I might > >>> as well open for discussion. > >>> > >>> v2: Only shift height if the texture is not an 1D_ARRAY, > >>> it fixes assertion in GL44-CTS.texture_view.gettexparameter > >>> due to the original patch (Antia). > >>> > >>> Signed-off-by: Dave Airlie <airl...@redhat.com> > >>> Signed-off-by: Antia Puentes <apuen...@igalia.com> > >>> --- > >>> > >>> I have not taken a deep look to the test so take this with a grain of > >>> salt. > >>> As I said in a previous email, this patch raises an assertion in > >>> GL44-CTS.texture_view.gettexparameter: > >>> > >>> "glcts: intel_mipmap_tree.c:368: intel_miptree_create_layout: Assertion > >>> `height0 = 1' failed." > >>> > >>> Looking at the code surrounding the assertion, we have: > >>> > >>> if (target == GL_TEXTURE_1D_ARRAY) > >>> assert(height0 == 1); > >>> > >>> which suggests that we should avoid shifting the height at least for > >>> TEXTURE_1D_ARRAYs. Sending a second version of the patch. > >>> > >>> src/mesa/drivers/dri/i965/intel_tex_image.c | 2 +- > >>> 1 file changed, 1 insertion(+), 1 deletion(-) > >>> > >>> diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c > >>> b/src/mesa/drivers/dri/i965/intel_tex_image.c > >>> index 958f8bd..120e7e0 100644 > >>> --- a/src/mesa/drivers/dri/i965/intel_tex_image.c > >>> +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c > >>> @@ -49,7 +49,7 @@ intel_miptree_create_for_teximage(struct brw_context > >>> *brw, > >>> /* Figure out image dimensions at start level. */ > >>> for (i = intelImage->base.Base.Level; i > 0; i--) { > >>> width <<= 1; > >>> - if (height != 1) > >>> + if (intelObj->base.Target != GL_TEXTURE_1D_ARRAY) > >>> height <<= 1; > >>> if (intelObj->base.Target == GL_TEXTURE_3D) > >>> depth <<= 1; > > > > > > I think the whole pile of code is bogus and needs to be rewritten. First > > off, why are we using a for loop? Seriously? Second, I think what we want > > is more like > > > > switch (intelObj->base.Target) { > > case GL_TEXTURE_3D: > > depth <<= intelImage->base.Base.Level; > > /* Fall through */ > > > > case GL_TEXTURE_2D: > > case GL_TEXTURE_2D_ARRAY: > > case GL_TEXTURE_RECTANGLE: > > and cube/cube_array
Yes > and ms/ms_array Noish... You can't have multiple levels for multisampled but sure. > [this is why != 1d_array tends to be attractive] Sure, but it had better be != 1d &&!= 1d_array. I'm not married to the switch statement, but we could easily make it exhaustive with an unreachable default case and solve that problem. That may actually be better than != 1d. If we did that, we could put an assert(levels ==0) in the case for multisampled. In any case, I do think we should kill the loop and be a bit more explicit. --Jason > > height <<= intelImage->base.Base.Level > > /* Fall through */ > > > > default: > > width <<= intelImage->base.Base.Level; > > } > > > > I think that would be far more clear and correct. I don't have a build of > > the CTS handy so I didn't send it as a 3rd counter-patch. > > > > --Jason > > > >>> > >>> -- > >>> 2.7.4 > >>> > >>> _______________________________________________ > >>> mesa-dev mailing list > >>> mesa-dev@lists.freedesktop.org > >>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev > >> > >> > > > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > >
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