This patch regresses es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated
https://bugs.freedesktop.org/show_bug.cgi?id=97761 Antia Puentes <apuen...@igalia.com> writes: > - Fixes CTS tests: > > * GL44-CTS.shader_image_size.advanced-nonMS-cs-float > * GL44-CTS.shader_image_size.advanced-nonMS-cs-int > * GL44-CTS.shader_image_size.advanced-nonMS-cs-uint > * GL44-CTS.shader_image_size.advanced-nonMS-gs-float > * GL44-CTS.shader_image_size.advanced-nonMS-gs-int > * GL44-CTS.shader_image_size.advanced-nonMS-gs-uint > * GL44-CTS.shader_image_size.advanced-nonMS-tes-float > * GL44-CTS.shader_image_size.advanced-nonMS-tes-int > * GL44-CTS.shader_image_size.advanced-nonMS-tes-uint > * GL44-CTS.shader_image_size.advanced-nonMS-vs-float > * GL44-CTS.shader_image_size.advanced-nonMS-vs-int > * GL44-CTS.shader_image_size.advanced-nonMS-vs-uint > > v1: (written by Dave Airlie) Always shift height images for levels. > Fixed the CTS test. > > v2: Only shift height if the texture is not an 1D_ARRAY, > it fixes assertion in GL44-CTS.texture_view.gettexparameter > due to the original patch (Antia). > > v3: Remove the loop. Do not shift height either for 1D textures. > Use an explicit switch and add an assertion (levels == 0) for > multisampled textures (Jason). > > v4: Rectangle textures can not have levels either (Ilia Mirkin). > > Signed-off-by: Dave Airlie <airl...@redhat.com> > Signed-off-by: Antia Puentes <apuen...@igalia.com> > --- > src/mesa/drivers/dri/i965/intel_tex_image.c | 27 +++++++++++++++++++++------ > 1 file changed, 21 insertions(+), 6 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c > b/src/mesa/drivers/dri/i965/intel_tex_image.c > index 7affe08..65962eb 100644 > --- a/src/mesa/drivers/dri/i965/intel_tex_image.c > +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c > @@ -47,12 +47,27 @@ intel_miptree_create_for_teximage(struct brw_context *brw, > DBG("%s\n", __func__); > > /* Figure out image dimensions at start level. */ > - for (i = intelImage->base.Base.Level; i > 0; i--) { > - width <<= 1; > - if (height != 1) > - height <<= 1; > - if (intelObj->base.Target == GL_TEXTURE_3D) > - depth <<= 1; > + switch(intelObj->base.Target) { > + case GL_TEXTURE_2D_MULTISAMPLE: > + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: > + case GL_TEXTURE_RECTANGLE: > + assert(intelImage->base.Base.Level == 0); > + break; > + case GL_TEXTURE_3D: > + depth <<= intelImage->base.Base.Level; > + /* Fall through */ > + case GL_TEXTURE_2D: > + case GL_TEXTURE_2D_ARRAY: > + case GL_TEXTURE_CUBE_MAP: > + case GL_TEXTURE_CUBE_MAP_ARRAY: > + height <<= intelImage->base.Base.Level; > + /* Fall through */ > + case GL_TEXTURE_1D: > + case GL_TEXTURE_1D_ARRAY: > + width <<= intelImage->base.Base.Level; > + break; > + default: > + unreachable("Unexpected target"); > } > > /* Guess a reasonable value for lastLevel. This is probably going > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev