Kenneth Graunke <kenn...@whitecape.org> writes: > We're going to handle output qualifiers here too, and calling it "inout" > seems to be the going convention. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Francisco Jerez <curroje...@riseup.net> > --- > src/compiler/glsl/linker.cpp | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 3c527e0..10df74a 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -1871,7 +1871,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program > *prog, > * and propagates them to the linked FS and linked shader program. > */ > static void > -link_fs_input_layout_qualifiers(struct gl_shader_program *prog, > +link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, > struct gl_linked_shader *linked_shader, > struct gl_shader **shader_list, > unsigned num_shaders) > @@ -2217,7 +2217,7 @@ link_intrastage_shaders(void *mem_ctx, > linked->ir = new(linked) exec_list; > clone_ir_list(mem_ctx, linked->ir, main->ir); > > - link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); > + link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); > link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders); > link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders); > link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); > -- > 2.9.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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