Kenneth Graunke <kenn...@whitecape.org> writes:

> We're going to handle output qualifiers here too, and calling it "inout"
> seems to be the going convention.
>
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>

Reviewed-by: Francisco Jerez <curroje...@riseup.net>

> ---
>  src/compiler/glsl/linker.cpp | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 3c527e0..10df74a 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1871,7 +1871,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program 
> *prog,
>   * and propagates them to the linked FS and linked shader program.
>   */
>  static void
> -link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
> +link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
>                               struct gl_linked_shader *linked_shader,
>                               struct gl_shader **shader_list,
>                               unsigned num_shaders)
> @@ -2217,7 +2217,7 @@ link_intrastage_shaders(void *mem_ctx,
>     linked->ir = new(linked) exec_list;
>     clone_ir_list(mem_ctx, linked->ir, main->ir);
>  
> -   link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
> +   link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
>     link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
>     link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders);
>     link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
> -- 
> 2.9.0
>
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> mesa-dev@lists.freedesktop.org
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