On 09/29/2011 08:37 PM, Eric Anholt wrote:
On Thu, 29 Sep 2011 14:24:46 -0600, Brian Paul<brian.e.p...@gmail.com>  wrote:
From: Brian Paul<bri...@vmware.com>

This hasn't been needed so far since none of the core Mesa code paths
that call ctx->Driver.AllocTextureImageBuffer() are used with the
state tracker.  That will change in upcoming patches.
Note that this function duplicates some code seen in the st_TexImage()
function.  That can be cleaned up later.

I'll note that I found it useful within our driver to have
AllocTextureImageBuffer succeed even if there was data that hadn't been
Free()d.

If in general Alloc just freed existing memory (or reused it if it was
well-sized already), we wouldn't need to be so careful about
FreeTextureImageBuffer()ing in mipmap gen or teximage.  Just a thought.

I'd rather leave it as-is for now. I'll revisit this in the future, no doubt.

BTW, one thing I have in the back of my mind is to someday try to remove the Alloc/FreeTextureImageBuffer() hooks and instead use a (de)allocator system based on complete mipmaps (see GL_EXT_texture_storage). I have a patch for that extension that I'm sitting on until after the current batch of changes is finished.

-Brian
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