This seems okay... let me run it through our CI first. I should have results later today. I'm going to step out for a bit.
On 08/09/2016 05:43 PM, Ilia Mirkin wrote: > ping? do we want this? should i drop it? > > On Wed, Jul 13, 2016 at 3:37 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> Thanks for confirming, Corentin. >> >> Ian, do you have any opinions on this? Seems like a fairly innocuous >> thing to be doing... >> >> On Fri, Jul 8, 2016 at 3:39 PM, Corentin Wallez <coren...@wallez.net> wrote: >>> Not sure how reviews work in Mesa, but this patch LGTM. I also tested that >>> it fixes the relevant tests failures it is supposed to address. >>> >>> On Wed, Jul 6, 2016 at 7:40 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >>>> >>>> The GL spec is very unclear on this point. Apparently this is discussed >>>> without resolution in the closed Khronos bugtracker at >>>> https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829 . The >>>> recommendation is to allow dropping the [0] for looking up the bindings. >>>> >>>> The approach taken in this patch is to instead tack on [0]'s for each >>>> arrayness level of the output's type, and doing the lookup again. That >>>> way, for >>>> >>>> out vec4 foo[2][2][2] >>>> >>>> we will end up looking for bindings for foo, foo[0], foo[0][0], and >>>> foo[0][0][0], in that order of preference. >>>> >>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765 >>>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >>>> --- >>>> src/compiler/glsl/linker.cpp | 39 ++++++++++++++++++++++++++++----------- >>>> 1 file changed, 28 insertions(+), 11 deletions(-) >>>> >>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp >>>> index d963f54..9d54c2f 100644 >>>> --- a/src/compiler/glsl/linker.cpp >>>> +++ b/src/compiler/glsl/linker.cpp >>>> @@ -2566,6 +2566,7 @@ find_available_slots(unsigned used_mask, unsigned >>>> needed_count) >>>> /** >>>> * Assign locations for either VS inputs or FS outputs >>>> * >>>> + * \param mem_ctx Temporary ralloc context used for linking >>>> * \param prog Shader program whose variables need locations >>>> assigned >>>> * \param constants Driver specific constant values for the program. >>>> * \param target_index Selector for the program target to receive >>>> location >>>> @@ -2577,7 +2578,8 @@ find_available_slots(unsigned used_mask, unsigned >>>> needed_count) >>>> * error is emitted to the shader link log and false is returned. >>>> */ >>>> bool >>>> -assign_attribute_or_color_locations(gl_shader_program *prog, >>>> +assign_attribute_or_color_locations(void *mem_ctx, >>>> + gl_shader_program *prog, >>>> struct gl_constants *constants, >>>> unsigned target_index) >>>> { >>>> @@ -2680,16 +2682,31 @@ >>>> assign_attribute_or_color_locations(gl_shader_program *prog, >>>> } else if (target_index == MESA_SHADER_FRAGMENT) { >>>> unsigned binding; >>>> unsigned index; >>>> + const char *name = var->name; >>>> + const glsl_type *type = var->type; >>>> + >>>> + while (type) { >>>> + /* Check if there's a binding for the variable name */ >>>> + if (prog->FragDataBindings->get(binding, name)) { >>>> + assert(binding >= FRAG_RESULT_DATA0); >>>> + var->data.location = binding; >>>> + var->data.is_unmatched_generic_inout = 0; >>>> + >>>> + if (prog->FragDataIndexBindings->get(index, name)) { >>>> + var->data.index = index; >>>> + } >>>> + break; >>>> + } >>>> >>>> - if (prog->FragDataBindings->get(binding, var->name)) { >>>> - assert(binding >= FRAG_RESULT_DATA0); >>>> - var->data.location = binding; >>>> - var->data.is_unmatched_generic_inout = 0; >>>> + /* If not, but it's an array type, look for name[0] */ >>>> + if (type->is_array()) { >>>> + name = ralloc_asprintf(mem_ctx, "%s[0]", name); >>>> + type = type->fields.array; >>>> + continue; >>>> + } >>>> >>>> - if (prog->FragDataIndexBindings->get(index, var->name)) { >>>> - var->data.index = index; >>>> - } >>>> - } >>>> + break; >>>> + } >>>> } >>>> >>>> /* From GL4.5 core spec, section 15.2 (Shader Execution): >>>> @@ -4816,12 +4833,12 @@ link_shaders(struct gl_context *ctx, struct >>>> gl_shader_program *prog) >>>> prev = i; >>>> } >>>> >>>> - if (!assign_attribute_or_color_locations(prog, &ctx->Const, >>>> + if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const, >>>> MESA_SHADER_VERTEX)) { >>>> goto done; >>>> } >>>> >>>> - if (!assign_attribute_or_color_locations(prog, &ctx->Const, >>>> + if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const, >>>> MESA_SHADER_FRAGMENT)) { >>>> goto done; >>>> } >>>> -- >>>> 2.7.3 >>>> >>> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev