Thanks for confirming, Corentin. Ian, do you have any opinions on this? Seems like a fairly innocuous thing to be doing...
On Fri, Jul 8, 2016 at 3:39 PM, Corentin Wallez <coren...@wallez.net> wrote: > Not sure how reviews work in Mesa, but this patch LGTM. I also tested that > it fixes the relevant tests failures it is supposed to address. > > On Wed, Jul 6, 2016 at 7:40 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> >> The GL spec is very unclear on this point. Apparently this is discussed >> without resolution in the closed Khronos bugtracker at >> https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829 . The >> recommendation is to allow dropping the [0] for looking up the bindings. >> >> The approach taken in this patch is to instead tack on [0]'s for each >> arrayness level of the output's type, and doing the lookup again. That >> way, for >> >> out vec4 foo[2][2][2] >> >> we will end up looking for bindings for foo, foo[0], foo[0][0], and >> foo[0][0][0], in that order of preference. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765 >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> src/compiler/glsl/linker.cpp | 39 ++++++++++++++++++++++++++++----------- >> 1 file changed, 28 insertions(+), 11 deletions(-) >> >> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp >> index d963f54..9d54c2f 100644 >> --- a/src/compiler/glsl/linker.cpp >> +++ b/src/compiler/glsl/linker.cpp >> @@ -2566,6 +2566,7 @@ find_available_slots(unsigned used_mask, unsigned >> needed_count) >> /** >> * Assign locations for either VS inputs or FS outputs >> * >> + * \param mem_ctx Temporary ralloc context used for linking >> * \param prog Shader program whose variables need locations >> assigned >> * \param constants Driver specific constant values for the program. >> * \param target_index Selector for the program target to receive >> location >> @@ -2577,7 +2578,8 @@ find_available_slots(unsigned used_mask, unsigned >> needed_count) >> * error is emitted to the shader link log and false is returned. >> */ >> bool >> -assign_attribute_or_color_locations(gl_shader_program *prog, >> +assign_attribute_or_color_locations(void *mem_ctx, >> + gl_shader_program *prog, >> struct gl_constants *constants, >> unsigned target_index) >> { >> @@ -2680,16 +2682,31 @@ >> assign_attribute_or_color_locations(gl_shader_program *prog, >> } else if (target_index == MESA_SHADER_FRAGMENT) { >> unsigned binding; >> unsigned index; >> + const char *name = var->name; >> + const glsl_type *type = var->type; >> + >> + while (type) { >> + /* Check if there's a binding for the variable name */ >> + if (prog->FragDataBindings->get(binding, name)) { >> + assert(binding >= FRAG_RESULT_DATA0); >> + var->data.location = binding; >> + var->data.is_unmatched_generic_inout = 0; >> + >> + if (prog->FragDataIndexBindings->get(index, name)) { >> + var->data.index = index; >> + } >> + break; >> + } >> >> - if (prog->FragDataBindings->get(binding, var->name)) { >> - assert(binding >= FRAG_RESULT_DATA0); >> - var->data.location = binding; >> - var->data.is_unmatched_generic_inout = 0; >> + /* If not, but it's an array type, look for name[0] */ >> + if (type->is_array()) { >> + name = ralloc_asprintf(mem_ctx, "%s[0]", name); >> + type = type->fields.array; >> + continue; >> + } >> >> - if (prog->FragDataIndexBindings->get(index, var->name)) { >> - var->data.index = index; >> - } >> - } >> + break; >> + } >> } >> >> /* From GL4.5 core spec, section 15.2 (Shader Execution): >> @@ -4816,12 +4833,12 @@ link_shaders(struct gl_context *ctx, struct >> gl_shader_program *prog) >> prev = i; >> } >> >> - if (!assign_attribute_or_color_locations(prog, &ctx->Const, >> + if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const, >> MESA_SHADER_VERTEX)) { >> goto done; >> } >> >> - if (!assign_attribute_or_color_locations(prog, &ctx->Const, >> + if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const, >> MESA_SHADER_FRAGMENT)) { >> goto done; >> } >> -- >> 2.7.3 >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev