On Mon, 2016-08-01 at 10:29 -0700, Kenneth Graunke wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Our piglit tests for geometry and tessellation shader inputs were > incorrect. Array shader inputs and output should have '[0]' on the > end > regardless of stage. In addtion, transform feedback varyings should > not. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > Cc: "12.0" <mesa-sta...@lists.freedesktop.org> > --- > src/mesa/main/shader_query.cpp | 23 ++++++++++------------- > 1 file changed, 10 insertions(+), 13 deletions(-) > > diff --git a/src/mesa/main/shader_query.cpp > b/src/mesa/main/shader_query.cpp > index 0eae39a..e806f38 100644 > --- a/src/mesa/main/shader_query.cpp > +++ b/src/mesa/main/shader_query.cpp > @@ -697,20 +697,17 @@ _mesa_program_resource_find_index(struct > gl_shader_program *shProg, > static bool > add_index_to_name(struct gl_program_resource *res) > { > - bool add_index = !((res->Type == GL_PROGRAM_INPUT && > - res->StageReferences & (1 << > MESA_SHADER_GEOMETRY | > - 1 << > MESA_SHADER_TESS_CTRL | > - 1 << > MESA_SHADER_TESS_EVAL)) || > - (res->Type == GL_PROGRAM_OUTPUT && > - res->StageReferences & 1 << > MESA_SHADER_TESS_CTRL)); > - > - /* Transform feedback varyings have array index already appended > - * in their names. > - */ > - if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING) > - add_index = false; > + if (res->Type != GL_PROGRAM_INPUT && res->Type != > GL_PROGRAM_OUTPUT) > + return res->Type != GL_TRANSFORM_FEEDBACK_VARYING; > + > + const gl_shader_variable *const var = RESOURCE_VAR(res); > > - return add_index; > + assert(var->type->is_array()); > + > + if (var->interface_type != NULL && var->interface_type- > >is_array()) > + return var->type->fields.array->is_array(); > + > + return true; > }
I suggested to Ian at the time he sent this that it seems to me that the change should be made in _mesa_program_resource_array_size() rather than here: e.g case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: { const gl_shader_variable *const var = RESOURCE_VAR(res); if (var->interface_type != NULL && var->interface_type- >is_array()) /* TODO: Add support for AoA interface blocks */ return var->type->fields.array->length; else return var->type->length; } Then this whole function could just be: return res->Type != GL_TRANSFORM_FEEDBACK_VARYING; > > /* Get name length of a program resource. This consists of _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev