This keeps invalid surface states from leaking through and potentially hanging the GPU. We shouldn't actually be hitting this on a regular basis, but a helpful assert is better than a hang. --- src/intel/isl/isl_surface_state.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c index d1c8f17..a30086d 100644 --- a/src/intel/isl/isl_surface_state.c +++ b/src/intel/isl/isl_surface_state.c @@ -210,6 +210,11 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state, struct GENX(RENDER_SURFACE_STATE) s = { 0 }; s.SurfaceType = get_surftype(info->surf->dim, info->view->usage); + + if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) + assert(isl_format_supports_rendering(dev->info, info->view->format)); + else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) + assert(isl_format_supports_sampling(dev->info, info->view->format)); s.SurfaceFormat = info->view->format; #if GEN_IS_HASWELL -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev