On 25.09.2011 00:32, Brian Paul wrote: > On Sat, Sep 24, 2011 at 7:47 AM, Christoph Bumiller > <e0425...@student.tuwien.ac.at> wrote: >> This is required for D3D1x and supported by hardware. >> --- >> src/gallium/auxiliary/draw/draw_pipe_offset.c | 6 ++++++ >> src/gallium/auxiliary/util/u_dump_state.c | 1 + >> src/gallium/docs/source/cso/rasterizer.rst | 2 ++ >> src/gallium/drivers/trace/tr_dump_state.c | 1 + >> src/gallium/include/pipe/p_state.h | 1 + >> 5 files changed, 11 insertions(+), 0 deletions(-) > Looks OK to me. If this is ever exposed as an OpenGL extension we'll > probably want a new PIPE_CAP_ flag to indicate if the driver supports > it. > > -Brian >
Thanks for the review. So I'll probably push this in a day or two if no one objects, and it sounds like you're OK with deferring the addition of a PIPE_CAP_POLYGON_OFFSET_CLAMP until some API or extension will want to query it (which might never happen, D3D10+ just assum you can do it). _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev