On Wed, 2016-07-20 at 15:28 -0700, Jason Ekstrand wrote: > Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> > --- > src/intel/vulkan/anv_pipeline.c | 13 +++++++++++++ > 1 file changed, 13 insertions(+) > > diff --git a/src/intel/vulkan/anv_pipeline.c > b/src/intel/vulkan/anv_pipeline.c > index 3723423..df57182 100644 > --- a/src/intel/vulkan/anv_pipeline.c > +++ b/src/intel/vulkan/anv_pipeline.c > @@ -149,6 +149,13 @@ anv_shader_compile_to_nir(struct anv_device > *device, > nir_lower_returns(nir); > nir_validate_shader(nir); > > + /* We have to lower away local constant initializers right > before we > + * inline functions. That way they get properly initialized > at the top > + * of the function and not at the top of its caller. > + */ > + nir_lower_constant_initializers(nir, nir_var_local); > + nir_validate_shader(nir); > + > nir_inline_functions(nir); > nir_validate_shader(nir); > > @@ -165,6 +172,12 @@ anv_shader_compile_to_nir(struct anv_device > *device, > nir_remove_dead_variables(nir, nir_var_system_value); > nir_validate_shader(nir); > > + /* Now that we've deleted all but the main function, we can go > ahead and > + * lower the rest of the constant initializers. > + */ > + nir_lower_constant_initializers(nir, ~0);
Couldn't we just use ~nir_var_local here? > + nir_validate_shader(nir); > + > nir_propagate_invariant(nir); > nir_validate_shader(nir); > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev