The alignment we use doesn't matter (see the comment) but it should at least be an alignment we can represent with the enums. --- src/intel/isl/isl_surface_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c index bfd4b65..1d354f3 100644 --- a/src/intel/isl/isl_surface_state.c +++ b/src/intel/isl/isl_surface_state.c @@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf) * true alignment is likely outside the enum range of HALIGN* and * VALIGN*. */ - return isl_extent3d(0, 0, 0); + return isl_extent3d(4, 4, 1); } else { /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units * of surface elements (not pixels nor samples). For compressed formats, -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev