On Tue, 20 Sep 2011 12:01:56 -0700, Chad Versace <c...@chad-versace.us> wrote: > The mismatch below caused ActiveProgram to be incorrectly saved/restored: > > _meas_meta_begin: > line 465) ActiveShader := gl_shader_state::CurrentFragmentProgram > _mesa_meta_end: > line 741) gl_shader_state::ActiveProgram := ActiveShader > > This patch fixes it to be: > > _meas_meta_begin: > line 465) ActiveShader := gl_shader_state::ActiveProgram > _mesa_meta_end: > line 741) gl_shader_state::ActiveProgram := ActiveShader > > I discovered this bug by inspection.
Quite a commit message for a copy and paste fix (and includes a typo "meas_meta_begin :) ) The patch looks obviously correct. Reviewed-by: Eric Anholt <e...@anholt.net>
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