The mismatch below caused ActiveProgram to be incorrectly saved/restored: _meas_meta_begin: line 465) ActiveShader := gl_shader_state::CurrentFragmentProgram _mesa_meta_end: line 741) gl_shader_state::ActiveProgram := ActiveShader
This patch fixes it to be: _meas_meta_begin: line 465) ActiveShader := gl_shader_state::ActiveProgram _mesa_meta_end: line 741) gl_shader_state::ActiveProgram := ActiveShader I discovered this bug by inspection. Signed-off-by: Chad Versace <c...@chad-versace.us> --- src/mesa/drivers/common/meta.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 1b71aa1..2ac81ac 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -463,7 +463,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_reference_shader_program(ctx, &save->FragmentShader, ctx->Shader.CurrentFragmentProgram); _mesa_reference_shader_program(ctx, &save->ActiveShader, - ctx->Shader.CurrentFragmentProgram); + ctx->Shader.ActiveProgram); _mesa_UseProgramObjectARB(0); } -- 1.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev