On Mon, Jun 27, 2016 at 4:17 PM, Gurchetan Singh <gurchetansi...@chromium.org> wrote: > There a few places in the code where clearing and reading are done on > incorrect > buffers for GLES contexts. See comments for details. This fixes 75 GLES3 > dEQP tests on the surfaceless platform with no regressions. > > v2: Corrected unclear comment > --- > src/mesa/main/buffers.c | 14 ++++++++++++-- > src/mesa/main/clear.c | 8 ++++++++ > src/mesa/main/get.c | 9 +++++++++ > 3 files changed, 29 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c > index e8aedde..86696b8 100644 > --- a/src/mesa/main/buffers.c > +++ b/src/mesa/main/buffers.c > @@ -173,12 +173,22 @@ draw_buffer_enum_to_bitmask(const struct gl_context > *ctx, GLenum buffer) > * return -1 for an invalid buffer. > */ > static gl_buffer_index > -read_buffer_enum_to_index(GLenum buffer) > +read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer) > { > switch (buffer) { > case GL_FRONT: > return BUFFER_FRONT_LEFT; > case GL_BACK: > + if (_mesa_is_gles(ctx)) { > + /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to > + * GL_BACK with a single-buffered configuration, we actually end > + * up drawing to the sole front buffer in our internal > + * representation. For consistency, we must read from that > + * front left buffer too. > + */ > + if (!ctx->DrawBuffer->Visual.doubleBufferMode) > + return BUFFER_FRONT_LEFT; > + } > return BUFFER_BACK_LEFT; > case GL_RIGHT: > return BUFFER_FRONT_RIGHT; > @@ -724,7 +734,7 @@ read_buffer(struct gl_context *ctx, struct gl_framebuffer > *fb, > if (_mesa_is_gles3(ctx) && !is_legal_es3_readbuffer_enum(buffer)) > srcBuffer = -1; > else > - srcBuffer = read_buffer_enum_to_index(buffer); > + srcBuffer = read_buffer_enum_to_index(ctx, buffer); > > if (srcBuffer == -1) { > _mesa_error(ctx, GL_INVALID_ENUM, > diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c > index 35b912c..a1bb36e 100644 > --- a/src/mesa/main/clear.c > +++ b/src/mesa/main/clear.c > @@ -267,6 +267,14 @@ make_color_buffer_mask(struct gl_context *ctx, GLint > drawbuffer) > mask |= BUFFER_BIT_FRONT_RIGHT; > break; > case GL_BACK: > + /* For GLES contexts with a single buffered configuration, we actually > + * only have a front renderbuffer, so any clear calls to GL_BACK should > + * affect that buffer. See draw_buffer_enum_to_bitmask for details. > + */ > + if (_mesa_is_gles(ctx)) > + if (!ctx->DrawBuffer->Visual.doubleBufferMode) > + if (att[BUFFER_FRONT_LEFT].Renderbuffer) > + mask |= BUFFER_BIT_FRONT_LEFT; > if (att[BUFFER_BACK_LEFT].Renderbuffer) > mask |= BUFFER_BIT_BACK_LEFT; > if (att[BUFFER_BACK_RIGHT].Renderbuffer) > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > index 6ffa99c..ec6bc3e 100644 > --- a/src/mesa/main/get.c > +++ b/src/mesa/main/get.c > @@ -627,6 +627,15 @@ find_custom_value(struct gl_context *ctx, const struct > value_desc *d, union valu > break; > > case GL_READ_BUFFER: > + /* In _mesa_initialize_window_framebuffer, for single-buffered visuals, > + * the ColorReadBuffer is set to be GL_FRONT, even with GLES contexts. > + * When calling read_buffer, we verify we are reading from GL_BACK in > + * is_legal_es3_readbuffer_enum. But the default is incorrect, and > + * certain dEQP tests check this. So fix it here. > + */ > + if (_mesa_is_gles(ctx)) > + if (ctx->ReadBuffer->ColorReadBuffer == GL_FRONT) > + ctx->ReadBuffer->ColorReadBuffer = GL_BACK;
Why is this OK to do? Shouldn't these just get not get set that way in the first place? Writing values when doing a random glGet() seems like a recipe for confusion and hard-to-reproduce bugs. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev