On 06/24/2016 03:56 AM, Nicolai Hähnle wrote:
On 24.06.2016 04:07, Brian Paul wrote:
If the user requests an RGB drawing surface but we actually create an
RGBA surface, we need it to act as if A=1. For blending, this means
adjusting the blending terms to use 1/0 instead of
DST_ALPHA/INV_DST_ALPHA.
Drivers can use this flag to determine when that's needed.
Having the bit is fine, but shouldn't there be a PIPE_CAP for it?
No. What would the state tracker do differently if there was a cap?
If there's a driver currently simulating RGB with RGBA they're probably
already doing blending wrong for the cases in question. The new flags
gives the driver a chance of fixing this. It can be ignored otherwise.
And keep in mind that this is a corner case that should never come up in
practice: if the app is blending into an RGB surface using blending
terms that involve destination alpha, that's kind of senseless.
The piglit fbo-blending-formats test hits this, however.
-Brian
Nicolai
A previous patch I posted last year did this entirely in the state
tracker
but it involved making blend state dependent on the framebuffer state.
This approach avoids that dependency.
---
src/gallium/include/pipe/p_state.h | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index 9c69355..8b0c3a2 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -387,6 +387,7 @@ struct pipe_surface
unsigned height; /**< logical height in pixels */
unsigned writable:1; /**< writable shader resource */
+ unsigned alpha_one:1; /**< Should an RGBA surface should act
like RGB? */
union {
struct {
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