On 09/20/2011 08:36 AM, Brian Paul wrote:
On 09/19/2011 08:39 PM, Yuanhan Liu wrote:
On Mon, Sep 19, 2011 at 08:09:09AM -0600, Brian Paul wrote:
On 09/19/2011 01:02 AM, Yuanhan Liu wrote:
According to opengl spec, trigger GL_INVALID_ENUM error if mode is
not
one of those valid primitive mode while calling glBegin.
Signed-off-by: Yuanhan Liu<yuanhan....@linux.intel.com>
---
src/mesa/vbo/vbo_exec_api.c | 24 ++++++++++++++++++++++++
1 files changed, 24 insertions(+), 0 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_api.c
b/src/mesa/vbo/vbo_exec_api.c
index cad7c46..72f9661 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -552,6 +552,25 @@ static void GLAPIENTRY vbo_exec_EvalPoint2(
GLint i, GLint j )
#endif /* FEATURE_evaluators */
+static GLboolean _mesa_valid_prim_mode(GLenum mode)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
/**
* Called via glBegin.
*/
@@ -570,6 +589,11 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum
mode )
return;
}
+ if (!_mesa_valid_prim_mode(mode)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
+ return;
+ }
+
if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}
I think we're actually validating the prim mode elsewhere, but it
looks like we're not generating GL_INVALID_ENUM as we should. Could
you investigate this a bit further?
From my investigation, nope. I didn't find it does check both at the
glBegin call
time and the draw execution time.
Hmmm, you're right. I couldn't find the validation code either (except
on the display list path).
I'll apply your original patch soon.
Scratch that. I've got a new patch that also properly checks the mode
for glDrawArrays, glDrawElements, etc.
-Brian
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