On 09/19/2011 01:02 AM, Yuanhan Liu wrote:
According to opengl spec, trigger GL_INVALID_ENUM error if mode is not
one of those valid primitive mode while calling glBegin.

Signed-off-by: Yuanhan Liu<yuanhan....@linux.intel.com>
---
  src/mesa/vbo/vbo_exec_api.c |   24 ++++++++++++++++++++++++
  1 files changed, 24 insertions(+), 0 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index cad7c46..72f9661 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -552,6 +552,25 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint 
j )
  #endif /* FEATURE_evaluators */


+static GLboolean _mesa_valid_prim_mode(GLenum mode)
+{
+   switch(mode) {
+      case GL_POINTS:
+      case GL_LINES:
+      case GL_LINE_LOOP:
+      case GL_LINE_STRIP:
+      case GL_TRIANGLES:
+      case GL_TRIANGLE_STRIP:
+      case GL_TRIANGLE_FAN:
+      case GL_QUADS:
+      case GL_QUAD_STRIP:
+      case GL_POLYGON:
+         return GL_TRUE;
+      default:
+         return GL_FALSE;
+   }
+}
+
  /**
   * Called via glBegin.
   */
@@ -570,6 +589,11 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
         return;
        }

+      if (!_mesa_valid_prim_mode(mode)) {
+         _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
+         return;
+      }
+
        if (!_mesa_valid_to_render(ctx, "glBegin")) {
           return;
        }

I think we're actually validating the prim mode elsewhere, but it looks like we're not generating GL_INVALID_ENUM as we should. Could you investigate this a bit further?

-Brian
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