Secondly, I also need to set destination_rect clip. I am not yet sure
how that could be done.
See how clipping is done in the compositor, function
vl_compositor_render() and vl_compositor_set_dst_clip(). Basically you
just use a scissor state to limit where on the surface we are going to
write.
Regards,
Christian.
Am 22.06.2016 um 08:58 schrieb Nayan Deshmukh:
Hi Andy,
Thanks for trying it.
I figured out that there are some problems in the patch.
Firstly, I need to send a u_rect to bicubic_filter_render to take care
of the destination_video_rect, as to avoid writing on the entire surface.
Secondly, I also need to set destination_rect clip. I am not yet sure
how that could be done.
Any ideas?
Regards,
Nayan.
On Wed, Jun 22, 2016 at 3:21 AM, Andy Furniss <adf.li...@gmail.com
<mailto:adf.li...@gmail.com>> wrote:
Andy Furniss wrote:
Nayan Deshmukh wrote:
I forgot to CC the list, so I am attaching our
conversation here. Also
probably my R7 M265 uses
a progressive shader.
OK, maybe that could be it.
I may be able to try progressive, but need to remember what to
change...
Seems I can't test progressive with this h/w. I had a different card
last time I did it - trying the same now just segfaults.
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