Hi Andy, Thanks for trying it.
I figured out that there are some problems in the patch. Firstly, I need to send a u_rect to bicubic_filter_render to take care of the destination_video_rect, as to avoid writing on the entire surface. Secondly, I also need to set destination_rect clip. I am not yet sure how that could be done. Any ideas? Regards, Nayan. On Wed, Jun 22, 2016 at 3:21 AM, Andy Furniss <adf.li...@gmail.com> wrote: > Andy Furniss wrote: > >> Nayan Deshmukh wrote: >> >>> I forgot to CC the list, so I am attaching our conversation here. Also >>> probably my R7 M265 uses >>> a progressive shader. >>> >> >> OK, maybe that could be it. >> >> I may be able to try progressive, but need to remember what to change... >> > > Seems I can't test progressive with this h/w. I had a different card > last time I did it - trying the same now just segfaults. > > >
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