The new uniform may need precise as well. Fixes copy propagation of constant array uniforms in Tomb Raider shaders.
Cc: mesa-sta...@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/compiler/glsl/linker.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 15481ff..f0938a5 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4768,6 +4768,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) ; lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir); + propagate_invariance(prog->_LinkedShaders[i]->ir); } /* Validation for special cases where we allow sampler array indexing -- 2.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev