The scalar backend currently doesn't support variable indexing on temporary arrays, but it does support it on uniform arrays, and some stages support it for input arrays. Make sure these are propagated through before exploding indirects into piles of if-ladders unnecessarily.
On Broadwell, no instruction count change in shader-db. total cycles in shared programs: 80675652 -> 80674928 (-0.00%) cycles in affected programs: 649972 -> 649248 (-0.11%) helped: 386 HURT: 165 This will help avoid code quality regressions in a future commit. Cc: mesa-sta...@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_link.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 3bb04fa..76c580b 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -130,6 +130,8 @@ process_glsl_ir(gl_shader_stage stage, lower_noise(shader->ir); lower_quadop_vector(shader->ir, false); + do_copy_propagation(shader->ir); + bool lowered_variable_indexing = lower_variable_index_to_cond_assign((gl_shader_stage)stage, shader->ir, -- 2.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev