On 06/15/2016 08:04 AM, Ilia Mirkin wrote: > On Tue, Jun 14, 2016 at 10:01 PM, Ian Romanick <[email protected]> wrote: >> From: Ian Romanick <[email protected]> >> >> Based loosely on patches submitted ages ago by Thomas Helland. >> >> Signed-off-by: Ian Romanick <[email protected]> >> --- >> docs/GL3.txt | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >> 1 file changed, 56 insertions(+) >> >> diff --git a/docs/GL3.txt b/docs/GL3.txt >> index 0deeaa1..b0966a2 100644 >> --- a/docs/GL3.txt >> +++ b/docs/GL3.txt > > May I recommend renaming the file to something else while you're at > it? I think it has gone quite far from its GL 3.0 roots... Perhaps > devstatus.txt? or GLEXT.txt?
Is that going to cause problems form mesamatrix.net? >> @@ -275,5 +275,61 @@ GLES3.2, GLSL ES 3.2: >> GL_OES_texture_stencil8 DONE (all drivers >> that support GL_ARB_texture_stencil8) >> GL_OES_texture_storage_multisample_2d_array DONE (all drivers >> that support GL_ARB_texture_multisample) >> >> +Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL >> ES version: >> + >> + GL_ARB_bindless_texture not started >> + GL_ARB_cl_event not started >> + GL_ARB_compute_variable_group_size not started >> + GL_ARB_ES3_2_compatibility not started >> + GL_ARB_fragment_shader_interlock not started >> + GL_ARB_gpu_shader_int64 started (airlied >> for core and Gallium, idr for i965) >> + GL_ARB_indirect_parameters DONE (core only?) > > docs/relnotes/11.2.0.html:<li>GL_ARB_indirect_parameters on nvc0</li> Thanks. :) I'll make all of these updates. >> + GL_ARB_parallel_shader_compile not started, but >> Chia-I Wu did some related work in 2014 >> + GL_ARB_pipeline_statistics_query DONE (i965, nvc0, >> radeonsi, softpipe, swr) >> + GL_ARB_post_depth_coverage not started >> + GL_ARB_robustness_isolation not started >> + GL_ARB_sample_locations not started >> + GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, >> radeonsi, r600, softpipe, swr) >> + GL_ARB_shader_atomic_counter_ops DONE (some Gallium >> drivers?) > > docs/relnotes/11.3.0.html:<li>GL_ARB_shader_atomic_counter_ops on > nvc0, radeonsi, softpipe</li> > >> + GL_ARB_shader_ballot not started >> + GL_ARB_shader_clock DONE (i965/gen7+) >> + GL_ARB_shader_draw_parameters DONE (i965, nvc0) >> + GL_ARB_shader_group_vote started (Ilia for >> nvc0, Matt for i965) > > docs/relnotes/12.1.0.html:<li>GL_ARB_shader_group_vote on nvc0</li> > >> + GL_ARB_shader_stencil_export DONE (i965/gen9+, >> radeonsi, softpipe, llvmpipe, swr) >> + GL_ARB_shader_viewport_layer_array not started >> + GL_ARB_sparse_buffer not started >> + GL_ARB_sparse_texture2 not started >> + GL_ARB_sparse_texture_clamp not started >> + GL_ARB_sparse_texture not started > > Is it just me or is this sorting weird? Why is texture after texture2? I hadn't noticed it before, but it is weird. All I did was copy-and-paste all the extensions to a file, then use sort... but I just tried it again, and it gave the more reasonable order with GL_ARB_sparse_texture first. *shrug* I'll fix it. >> + GL_ARB_texture_filter_minmax not started >> + GL_ARB_transform_feedback_overflow_query not started >> + GL_KHR_blend_equation_advanced_coherent not started >> + GL_KHR_no_error not started >> + GL_KHR_texture_compression_astc_hdr DONE (core only) >> + GL_KHR_texture_compression_astc_sliced_3d not started >> + GL_OES_depth_texture_cube_map DONE (all drivers >> that support GLSL 1.30+) >> + GL_OES_EGL_image DONE (all drivers) >> + GL_OES_EGL_image_external_essl3 not started >> + GL_OES_required_internalformat not started - GLES2 >> extension based on OpenGL ES 3.0 feature >> + GL_OES_surfaceless_context DONE (all drivers) >> + GL_OES_texture_compression_astc DONE (core only) >> + GL_OES_texture_float DONE (i965) >> + GL_OES_texture_float_linear DONE (i965) >> + GL_OES_texture_half_float DONE (i965) >> + GL_OES_texture_half_float_linear DONE (i965) > > docs/relnotes/11.0.0.html:<li>GL_OES_texture_float on all r300, r600, > radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> > docs/relnotes/11.0.0.html:<li>GL_OES_texture_float_linear on all r300, > r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> > docs/relnotes/11.0.0.html:<li>GL_OES_texture_half_float on all r300, > r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> > docs/relnotes/11.0.0.html:<li>GL_OES_texture_half_float_linear on all > r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> > >> + GL_OES_texture_view not started - based >> on GL_ARB_texture_view >> + GLX_ARB_context_flush_control not started >> + GLX_ARB_robustness_application_isolation not started >> + GLX_ARB_robustness_share_group_isolation not started >> + >> +The following extensions are not part of any OpenGL or OpenGL ES version, >> and >> +we DO NOT WANT implementations of these extensions for Mesa. >> + >> + GL_ARB_geometry_shader4 Superseded by GL >> 3.2 geometry shaders >> + GL_ARB_matrix_palette Superseded by >> GL_ARB_vertex_program >> + GL_ARB_shading_language_include Not interesting >> + GL_ARB_shadow_ambient Superseded by >> GL_ARB_fragment_program >> + GL_ARB_vertex_blend Superseded by >> GL_ARB_vertex_program >> + >> More info about these features and the work involved can be found at >> http://dri.freedesktop.org/wiki/MissingFunctionality >> -- >> 2.5.5 >> >> _______________________________________________ >> mesa-dev mailing list >> [email protected] >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
