On Tue, Jun 14, 2016 at 10:01 PM, Ian Romanick <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Based loosely on patches submitted ages ago by Thomas Helland. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > --- > docs/GL3.txt | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > 1 file changed, 56 insertions(+) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index 0deeaa1..b0966a2 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt
May I recommend renaming the file to something else while you're at it? I think it has gone quite far from its GL 3.0 roots... Perhaps devstatus.txt? or GLEXT.txt? > @@ -275,5 +275,61 @@ GLES3.2, GLSL ES 3.2: > GL_OES_texture_stencil8 DONE (all drivers > that support GL_ARB_texture_stencil8) > GL_OES_texture_storage_multisample_2d_array DONE (all drivers > that support GL_ARB_texture_multisample) > > +Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL > ES version: > + > + GL_ARB_bindless_texture not started > + GL_ARB_cl_event not started > + GL_ARB_compute_variable_group_size not started > + GL_ARB_ES3_2_compatibility not started > + GL_ARB_fragment_shader_interlock not started > + GL_ARB_gpu_shader_int64 started (airlied for > core and Gallium, idr for i965) > + GL_ARB_indirect_parameters DONE (core only?) docs/relnotes/11.2.0.html:<li>GL_ARB_indirect_parameters on nvc0</li> > + GL_ARB_parallel_shader_compile not started, but > Chia-I Wu did some related work in 2014 > + GL_ARB_pipeline_statistics_query DONE (i965, nvc0, > radeonsi, softpipe, swr) > + GL_ARB_post_depth_coverage not started > + GL_ARB_robustness_isolation not started > + GL_ARB_sample_locations not started > + GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, > radeonsi, r600, softpipe, swr) > + GL_ARB_shader_atomic_counter_ops DONE (some Gallium > drivers?) docs/relnotes/11.3.0.html:<li>GL_ARB_shader_atomic_counter_ops on nvc0, radeonsi, softpipe</li> > + GL_ARB_shader_ballot not started > + GL_ARB_shader_clock DONE (i965/gen7+) > + GL_ARB_shader_draw_parameters DONE (i965, nvc0) > + GL_ARB_shader_group_vote started (Ilia for > nvc0, Matt for i965) docs/relnotes/12.1.0.html:<li>GL_ARB_shader_group_vote on nvc0</li> > + GL_ARB_shader_stencil_export DONE (i965/gen9+, > radeonsi, softpipe, llvmpipe, swr) > + GL_ARB_shader_viewport_layer_array not started > + GL_ARB_sparse_buffer not started > + GL_ARB_sparse_texture2 not started > + GL_ARB_sparse_texture_clamp not started > + GL_ARB_sparse_texture not started Is it just me or is this sorting weird? Why is texture after texture2? > + GL_ARB_texture_filter_minmax not started > + GL_ARB_transform_feedback_overflow_query not started > + GL_KHR_blend_equation_advanced_coherent not started > + GL_KHR_no_error not started > + GL_KHR_texture_compression_astc_hdr DONE (core only) > + GL_KHR_texture_compression_astc_sliced_3d not started > + GL_OES_depth_texture_cube_map DONE (all drivers > that support GLSL 1.30+) > + GL_OES_EGL_image DONE (all drivers) > + GL_OES_EGL_image_external_essl3 not started > + GL_OES_required_internalformat not started - GLES2 > extension based on OpenGL ES 3.0 feature > + GL_OES_surfaceless_context DONE (all drivers) > + GL_OES_texture_compression_astc DONE (core only) > + GL_OES_texture_float DONE (i965) > + GL_OES_texture_float_linear DONE (i965) > + GL_OES_texture_half_float DONE (i965) > + GL_OES_texture_half_float_linear DONE (i965) docs/relnotes/11.0.0.html:<li>GL_OES_texture_float on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> docs/relnotes/11.0.0.html:<li>GL_OES_texture_float_linear on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> docs/relnotes/11.0.0.html:<li>GL_OES_texture_half_float on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> docs/relnotes/11.0.0.html:<li>GL_OES_texture_half_float_linear on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li> > + GL_OES_texture_view not started - based > on GL_ARB_texture_view > + GLX_ARB_context_flush_control not started > + GLX_ARB_robustness_application_isolation not started > + GLX_ARB_robustness_share_group_isolation not started > + > +The following extensions are not part of any OpenGL or OpenGL ES version, and > +we DO NOT WANT implementations of these extensions for Mesa. > + > + GL_ARB_geometry_shader4 Superseded by GL 3.2 > geometry shaders > + GL_ARB_matrix_palette Superseded by > GL_ARB_vertex_program > + GL_ARB_shading_language_include Not interesting > + GL_ARB_shadow_ambient Superseded by > GL_ARB_fragment_program > + GL_ARB_vertex_blend Superseded by > GL_ARB_vertex_program > + > More info about these features and the work involved can be found at > http://dri.freedesktop.org/wiki/MissingFunctionality > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev