On Wed, Jun 15, 2016 at 03:38:04PM +0530, Nayan Deshmukh wrote: > Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com>
Reviewed-by: Eric Engestrom <eric.engest...@imgtec.com> > --- > src/gallium/auxiliary/draw/draw_pipe_clip.c | 2 +- > src/gallium/auxiliary/gallivm/lp_bld_arit.c | 4 ++-- > src/gallium/drivers/i915/i915_state_emit.c | 2 +- > src/gallium/drivers/nouveau/nouveau_fence.c | 2 +- > src/gallium/drivers/nouveau/nv30/nv30_draw.c | 4 ++-- > src/gallium/drivers/r300/r300_context.c | 4 ++-- > src/gallium/drivers/swr/swr_shader.cpp | 2 +- > src/gallium/state_trackers/nine/adapter9.c | 2 +- > src/gallium/state_trackers/xa/xa_renderer.c | 34 > ++++++++++++++-------------- > 9 files changed, 28 insertions(+), 28 deletions(-) > > diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c > b/src/gallium/auxiliary/draw/draw_pipe_clip.c > index 78845ac..7f3de50 100644 > --- a/src/gallium/auxiliary/draw/draw_pipe_clip.c > +++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c > @@ -234,7 +234,7 @@ is_tri_null(const struct clip_stage *clip, const struct > prim_header *header) > float vy = x1 * z2 - z1 * x2; > float vz = x1 * y2 - y1 * x2; > > - return (vx*vx + vy*vy + vz*vz) == 0.f; > + return (vx*vx + vy*vy + vz*vz) == 0.0f; > } > > /** > diff --git a/src/gallium/auxiliary/gallivm/lp_bld_arit.c > b/src/gallium/auxiliary/gallivm/lp_bld_arit.c > index 114c766..c651255 100644 > --- a/src/gallium/auxiliary/gallivm/lp_bld_arit.c > +++ b/src/gallium/auxiliary/gallivm/lp_bld_arit.c > @@ -2853,8 +2853,8 @@ lp_build_sin_or_cos(struct lp_build_context *bld, > > /* clamp output to be within [-1, 1] */ > y_result = lp_build_clamp(bld, y_result, > - lp_build_const_vec(bld->gallivm, bld->type, > -1.f), > - lp_build_const_vec(bld->gallivm, bld->type, > 1.f)); > + lp_build_const_vec(bld->gallivm, bld->type, > -1.0f), > + lp_build_const_vec(bld->gallivm, bld->type, > 1.0f)); > /* If a is -inf, inf or NaN then return NaN */ > y_result = lp_build_select(bld, isfinite, y_result, > lp_build_const_vec(bld->gallivm, bld->type, > NAN)); > diff --git a/src/gallium/drivers/i915/i915_state_emit.c > b/src/gallium/drivers/i915/i915_state_emit.c > index a407020..70db8a5 100644 > --- a/src/gallium/drivers/i915/i915_state_emit.c > +++ b/src/gallium/drivers/i915/i915_state_emit.c > @@ -508,7 +508,7 @@ static int counter_total = 0; > *batch_space += tmp;\ > counter_##atom += tmp;\ > counter_total += tmp;\ > - printf("%s: \t%d/%d \t%2.2f\n",#atom, counter_##atom, counter_total, > counter_##atom*100.f/counter_total);} > + printf("%s: \t%d/%d \t%2.2f\n",#atom, counter_##atom, counter_total, > counter_##atom*100.0f/counter_total);} > #else > #define VALIDATE_ATOM(atom, hw_dirty) \ > if (i915->hardware_dirty & hw_dirty) { \ > diff --git a/src/gallium/drivers/nouveau/nouveau_fence.c > b/src/gallium/drivers/nouveau/nouveau_fence.c > index 691553a..f0fd1b5 100644 > --- a/src/gallium/drivers/nouveau/nouveau_fence.c > +++ b/src/gallium/drivers/nouveau/nouveau_fence.c > @@ -209,7 +209,7 @@ nouveau_fence_wait(struct nouveau_fence *fence, struct > pipe_debug_callback *debu > if (debug && debug->debug_message) > pipe_debug_message(debug, PERF_INFO, > "stalled %.3f ms waiting for fence", > - (os_time_get_nano() - start) / 1000000.f); > + (os_time_get_nano() - start) / 1000000.0f); > return true; > } > if (!spins) > diff --git a/src/gallium/drivers/nouveau/nv30/nv30_draw.c > b/src/gallium/drivers/nouveau/nv30/nv30_draw.c > index 7b0d074..3346955 100644 > --- a/src/gallium/drivers/nouveau/nv30/nv30_draw.c > +++ b/src/gallium/drivers/nouveau/nv30/nv30_draw.c > @@ -516,8 +516,8 @@ nv30_draw_init(struct pipe_context *pipe) > > draw_set_render(draw, render); > draw_set_rasterize_stage(draw, stage); > - draw_wide_line_threshold(draw, 10000000.f); > - draw_wide_point_threshold(draw, 10000000.f); > + draw_wide_line_threshold(draw, 10000000.0f); > + draw_wide_point_threshold(draw, 10000000.0f); > draw_wide_point_sprites(draw, true); > nv30->draw = draw; > } > diff --git a/src/gallium/drivers/r300/r300_context.c > b/src/gallium/drivers/r300/r300_context.c > index d100a9d..3c4ae5d 100644 > --- a/src/gallium/drivers/r300/r300_context.c > +++ b/src/gallium/drivers/r300/r300_context.c > @@ -397,8 +397,8 @@ struct pipe_context* r300_create_context(struct > pipe_screen* screen, > /* Enable our renderer. */ > draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300)); > /* Disable converting points/lines to triangles. */ > - draw_wide_line_threshold(r300->draw, 10000000.f); > - draw_wide_point_threshold(r300->draw, 10000000.f); > + draw_wide_line_threshold(r300->draw, 10000000.0f); > + draw_wide_point_threshold(r300->draw, 10000000.0f); > draw_wide_point_sprites(r300->draw, FALSE); > draw_enable_line_stipple(r300->draw, TRUE); > draw_enable_point_sprites(r300->draw, FALSE); > diff --git a/src/gallium/drivers/swr/swr_shader.cpp > b/src/gallium/drivers/swr/swr_shader.cpp > index 8af0700..b3f6a1f 100644 > --- a/src/gallium/drivers/swr/swr_shader.cpp > +++ b/src/gallium/drivers/swr/swr_shader.cpp > @@ -466,7 +466,7 @@ BuilderSWR::CompileFS(struct swr_context *ctx, > swr_jit_fs_key &key) > } > } else { > pAttribs = pRawAttribs; > - vw = VIMMED1(1.f); > + vw = VIMMED1(1.0f); > } > > vw->setName("w"); > diff --git a/src/gallium/state_trackers/nine/adapter9.c > b/src/gallium/state_trackers/nine/adapter9.c > index 41140d4..518ff81 100644 > --- a/src/gallium/state_trackers/nine/adapter9.c > +++ b/src/gallium/state_trackers/nine/adapter9.c > @@ -807,7 +807,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, > > pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); > /* Value for GeForce 9600 GT */ > - pCaps->PixelShader1xMaxValue = 65504.f; > + pCaps->PixelShader1xMaxValue = 65504.0f; > > pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET | > D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET | > diff --git a/src/gallium/state_trackers/xa/xa_renderer.c > b/src/gallium/state_trackers/xa/xa_renderer.c > index bc55f87..ee87106 100644 > --- a/src/gallium/state_trackers/xa/xa_renderer.c > +++ b/src/gallium/state_trackers/xa/xa_renderer.c > @@ -142,8 +142,8 @@ add_vertex_color(struct xa_context *r, float x, float y, > float color[4]) > > vertex[0] = x; > vertex[1] = y; > - vertex[2] = 0.f; /*z */ > - vertex[3] = 1.f; /*w */ > + vertex[2] = 0.0f; /*z */ > + vertex[3] = 1.0f; /*w */ > > vertex[4] = color[0]; /*r */ > vertex[5] = color[1]; /*g */ > @@ -160,13 +160,13 @@ add_vertex_1tex(struct xa_context *r, float x, float y, > float s, float t) > > vertex[0] = x; > vertex[1] = y; > - vertex[2] = 0.f; /*z */ > - vertex[3] = 1.f; /*w */ > + vertex[2] = 0.0f; /*z */ > + vertex[3] = 1.0f; /*w */ > > vertex[4] = s; /*s */ > vertex[5] = t; /*t */ > - vertex[6] = 0.f; /*r */ > - vertex[7] = 1.f; /*q */ > + vertex[6] = 0.0f; /*r */ > + vertex[7] = 1.0f; /*q */ > > r->buffer_size += 8; > } > @@ -179,18 +179,18 @@ add_vertex_2tex(struct xa_context *r, > > vertex[0] = x; > vertex[1] = y; > - vertex[2] = 0.f; /*z */ > - vertex[3] = 1.f; /*w */ > + vertex[2] = 0.0f; /*z */ > + vertex[3] = 1.0f; /*w */ > > vertex[4] = s0; /*s */ > vertex[5] = t0; /*t */ > - vertex[6] = 0.f; /*r */ > - vertex[7] = 1.f; /*q */ > + vertex[6] = 0.0f; /*r */ > + vertex[7] = 1.0f; /*q */ > > vertex[8] = s1; /*s */ > vertex[9] = t1; /*t */ > - vertex[10] = 0.f; /*r */ > - vertex[11] = 1.f; /*q */ > + vertex[10] = 0.0f; /*r */ > + vertex[11] = 1.0f; /*q */ > > r->buffer_size += 12; > } > @@ -358,18 +358,18 @@ renderer_bind_destination(struct xa_context *r, > > /* Viewport just touches the bit we're interested in: > */ > - viewport.scale[0] = width / 2.f; > - viewport.scale[1] = height / 2.f; > + viewport.scale[0] = width / 2.0f; > + viewport.scale[1] = height / 2.0f; > viewport.scale[2] = 1.0; > - viewport.translate[0] = width / 2.f; > - viewport.translate[1] = height / 2.f; > + viewport.translate[0] = width / 2.0f; > + viewport.translate[1] = height / 2.0f; > viewport.translate[2] = 0.0; > > /* Constant buffer set up to match viewport dimensions: > */ > if (r->fb_width != width || r->fb_height != height) { > float vs_consts[8] = { > - 2.f / width, 2.f / height, 1, 1, > + 2.0f / width, 2.0f / height, 1, 1, > -1, -1, 0, 0 > }; > > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev