For the series: Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
On 08.06.2016 17:36, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com> 2% isn't much. If you think the number should be decreased, please speak up. --- src/gallium/drivers/radeonsi/si_pipe.c | 22 ++++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 5d7d2f3..0c601da 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -236,11 +236,25 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, R600_COHERENCY_SHADER); } - /* XXX: This is the maximum value allowed. I'm not sure how to compute - * this for non-cs shaders. Using the wrong value here can result in - * GPU lockups, but the maximum value seems to always work. + uint64_t max_threads_per_block; + screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI, + PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, + &max_threads_per_block); + + /* The maximum number of scratch waves. Scratch space isn't divided + * evenly between CUs. The number is only a function of the number of CUs. + * We can decrease the constant to decrease the scratch buffer size. + * + * sctx->scratch_waves must be >= the maximum posible size of + * 1 threadgroup, so that the hw doesn't hang from being unable + * to start any. + * + * The recommended value is 4 per CU at most. Higher numbers don't + * bring much benefit, but they still occupy chip resources (think + * async compute). I've seen ~2% performance difference between 4 and 32. */ - sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units; + sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units, + max_threads_per_block / 64); /* Initialize LLVM TargetMachine */ r600_target = radeon_llvm_get_r600_target(triple);
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