On 06/07/2016 07:26 AM, Juha-Pekka Heikkila wrote: > Switch to use memory allocations which zero memory for places > where needed.
This series is in backwards order. Assuming that rzalloc and friends are necessary in these places, if a git-bisect hits the previous patch, a person will (potentially) observer spurious failures. > Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> > --- > src/compiler/glsl/ast_to_hir.cpp | 2 +- > src/compiler/glsl/glcpp/glcpp-parse.y | 4 ++-- > src/compiler/glsl/link_uniform_blocks.cpp | 2 +- > src/compiler/glsl_types.cpp | 2 +- > 4 files changed, 5 insertions(+), 5 deletions(-) > > diff --git a/src/compiler/glsl/ast_to_hir.cpp > b/src/compiler/glsl/ast_to_hir.cpp > index b7192b2..4fb2809 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -6518,7 +6518,7 @@ ast_process_struct_or_iface_block_members(exec_list > *instructions, > * the types to HIR. This ensures that structure definitions embedded in > * other structure definitions or in interface blocks are processed. > */ > - glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field, > + glsl_struct_field *const fields = rzalloc_array(state, glsl_struct_field, > decl_count); > > bool first_member = true; > diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y > b/src/compiler/glsl/glcpp/glcpp-parse.y > index 2cfa6a6..b3565b5 100644 > --- a/src/compiler/glsl/glcpp/glcpp-parse.y > +++ b/src/compiler/glsl/glcpp/glcpp-parse.y > @@ -1315,7 +1315,7 @@ glcpp_parser_create(const struct gl_extensions > *extensions, gl_api api) > { > glcpp_parser_t *parser; > > - parser = ralloc (NULL, glcpp_parser_t); > + parser = rzalloc (NULL, glcpp_parser_t); > > glcpp_lex_init_extra (parser, &parser->scanner); > parser->defines = hash_table_ctor(32, hash_table_string_hash, > @@ -1855,7 +1855,7 @@ _parser_active_list_push(glcpp_parser_t *parser, const > char *identifier, > { > active_list_t *node; > > - node = ralloc(parser->active, active_list_t); > + node = rzalloc(parser->active, active_list_t); > node->identifier = ralloc_strdup(node, identifier); > node->marker = marker; > node->next = parser->active; > diff --git a/src/compiler/glsl/link_uniform_blocks.cpp > b/src/compiler/glsl/link_uniform_blocks.cpp > index b816dab..0a0c886 100644 > --- a/src/compiler/glsl/link_uniform_blocks.cpp > +++ b/src/compiler/glsl/link_uniform_blocks.cpp > @@ -315,7 +315,7 @@ create_buffer_blocks(void *mem_ctx, struct gl_context > *ctx, > /* Allocate storage to hold all of the information related to uniform > * blocks that can be queried through the API. > */ > - struct gl_uniform_block *blocks = ralloc_array(mem_ctx, gl_uniform_block, > num_blocks); > + struct gl_uniform_block *blocks = rzalloc_array(mem_ctx, > gl_uniform_block, num_blocks); > gl_uniform_buffer_variable *variables = > ralloc_array(blocks, gl_uniform_buffer_variable, num_variables); > > diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp > index 11f1e85..613c449 100644 > --- a/src/compiler/glsl_types.cpp > +++ b/src/compiler/glsl_types.cpp > @@ -157,7 +157,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, > unsigned num_fields, > init_ralloc_type_ctx(); > assert(name != NULL); > this->name = ralloc_strdup(this->mem_ctx, name); > - this->fields.structure = ralloc_array(this->mem_ctx, > + this->fields.structure = rzalloc_array(this->mem_ctx, > glsl_struct_field, length); > for (i = 0; i < length; i++) { > this->fields.structure[i].type = fields[i].type; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev