Switch to use memory allocations which zero memory for places where needed.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> --- src/compiler/glsl/ast_to_hir.cpp | 2 +- src/compiler/glsl/glcpp/glcpp-parse.y | 4 ++-- src/compiler/glsl/link_uniform_blocks.cpp | 2 +- src/compiler/glsl_types.cpp | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index b7192b2..4fb2809 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6518,7 +6518,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, * the types to HIR. This ensures that structure definitions embedded in * other structure definitions or in interface blocks are processed. */ - glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field, + glsl_struct_field *const fields = rzalloc_array(state, glsl_struct_field, decl_count); bool first_member = true; diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y index 2cfa6a6..b3565b5 100644 --- a/src/compiler/glsl/glcpp/glcpp-parse.y +++ b/src/compiler/glsl/glcpp/glcpp-parse.y @@ -1315,7 +1315,7 @@ glcpp_parser_create(const struct gl_extensions *extensions, gl_api api) { glcpp_parser_t *parser; - parser = ralloc (NULL, glcpp_parser_t); + parser = rzalloc (NULL, glcpp_parser_t); glcpp_lex_init_extra (parser, &parser->scanner); parser->defines = hash_table_ctor(32, hash_table_string_hash, @@ -1855,7 +1855,7 @@ _parser_active_list_push(glcpp_parser_t *parser, const char *identifier, { active_list_t *node; - node = ralloc(parser->active, active_list_t); + node = rzalloc(parser->active, active_list_t); node->identifier = ralloc_strdup(node, identifier); node->marker = marker; node->next = parser->active; diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp index b816dab..0a0c886 100644 --- a/src/compiler/glsl/link_uniform_blocks.cpp +++ b/src/compiler/glsl/link_uniform_blocks.cpp @@ -315,7 +315,7 @@ create_buffer_blocks(void *mem_ctx, struct gl_context *ctx, /* Allocate storage to hold all of the information related to uniform * blocks that can be queried through the API. */ - struct gl_uniform_block *blocks = ralloc_array(mem_ctx, gl_uniform_block, num_blocks); + struct gl_uniform_block *blocks = rzalloc_array(mem_ctx, gl_uniform_block, num_blocks); gl_uniform_buffer_variable *variables = ralloc_array(blocks, gl_uniform_buffer_variable, num_variables); diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 11f1e85..613c449 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -157,7 +157,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, init_ralloc_type_ctx(); assert(name != NULL); this->name = ralloc_strdup(this->mem_ctx, name); - this->fields.structure = ralloc_array(this->mem_ctx, + this->fields.structure = rzalloc_array(this->mem_ctx, glsl_struct_field, length); for (i = 0; i < length; i++) { this->fields.structure[i].type = fields[i].type; -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev