On 04.06.2016 19:28, Ilia Mirkin wrote:
We were previously unconditionally doing this for arrays and ubo's, and ignoring texture/storage/atomic buffers. Instead use the usage history to determine which atoms need to be revalidated.
Does this need to handle shader images as well? Nicolai
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: "12.0" <mesa-sta...@lists.freedesktop.org> --- src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 8bbc2f0..cd57b6f 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx, } } - /* BufferData may change an array or uniform buffer, need to update it */ - st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER; + /* The current buffer may be bound, so we have to revalidate all atoms that + * might be using it. + */ + /* TODO: Add arrays to usage history */ + st->dirty.st |= ST_NEW_VERTEX_ARRAYS; + if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER) + st->dirty.st |= ST_NEW_UNIFORM_BUFFER; + if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER) + st->dirty.st |= ST_NEW_STORAGE_BUFFER; + if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER) + st->dirty.st |= ST_NEW_SAMPLER_VIEWS; + if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER) + st->dirty.st |= ST_NEW_ATOMIC_BUFFER; return GL_TRUE; }
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